Browse Source

Gave the function groups prettier names. (touched a lot of files therefore)

Charlie Patterson 12 years ago
parent
commit
855b7056c9

+ 3 - 0
engine/compilers/VisualStudio 2012/Torque 2D.vcxproj

@@ -798,6 +798,7 @@
     <ClInclude Include="..\..\source\console\consoleInternal.h" />
     <ClInclude Include="..\..\source\console\consoleNamespace.h" />
     <ClInclude Include="..\..\source\console\ConsoleTypeValidators.h" />
+    <ClInclude Include="..\..\source\console\expando_ScriptBinding.h" />
     <ClInclude Include="..\..\source\console\output_ScriptBinding.h" />
     <ClInclude Include="..\..\source\debug\profiler.h" />
     <ClInclude Include="..\..\source\debug\remote\RemoteDebugger1.h" />
@@ -813,7 +814,9 @@
     <ClInclude Include="..\..\source\game\defaultGame.h" />
     <ClInclude Include="..\..\source\game\gameInterface.h" />
     <ClInclude Include="..\..\source\game\gameInterface_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\game\version_ScriptBinding.h" />
     <ClInclude Include="..\..\source\graphics\color.h" />
+    <ClInclude Include="..\..\source\graphics\color_ScriptBinding.h" />
     <ClInclude Include="..\..\source\graphics\dgl.h" />
     <ClInclude Include="..\..\source\graphics\DynamicTexture.h" />
     <ClInclude Include="..\..\source\graphics\gBitmap.h" />

+ 9 - 0
engine/compilers/VisualStudio 2012/Torque 2D.vcxproj.filters

@@ -2781,6 +2781,15 @@
     <ClInclude Include="..\..\source\platform\platformVideo_ScriptBinding.h">
       <Filter>platform</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\source\game\version_ScriptBinding.h">
+      <Filter>game</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\console\expando_ScriptBinding.h">
+      <Filter>console</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\graphics\color_ScriptBinding.h">
+      <Filter>graphics</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\source\math\mMath_ASM.asm">

+ 1 - 1
engine/source/2d/core/Vector2_ScriptBinding.h

@@ -31,7 +31,7 @@
 //-----------------------------------------------------------------------------
 
 /*!
-   @defgroup Vector2Math
+   @defgroup Vector2Math Vector2 Math
       @ingroup TorqueScriptFunctions
       @{
 */

BIN
engine/source/audio/audio_ScriptBinding.cc


BIN
engine/source/console/expando_ScriptBinding.h


BIN
engine/source/console/metaScripting_ScriptBinding.cc


BIN
engine/source/console/output_ScriptBinding.h


BIN
engine/source/game/version_ScriptBinding.h


BIN
engine/source/graphics/color_ScriptBinding.h


BIN
engine/source/io/fileSystem_ScriptBinding.cc


BIN
engine/source/math/math_ScriptBinding.cc


BIN
engine/source/platform/platformString_ScriptBinding.h


BIN
engine/source/platform/platformVideo_ScriptBinding.h


BIN
engine/source/platform/platform_ScriptBinding.h


+ 2 - 2
engine/source/sim/simBase_ScriptBinding.h

@@ -27,7 +27,7 @@
 //-----------------------------------------------------------------------------
 
 /*!
-   @defgroup EventScheduleFunctions
+   @defgroup EventScheduleFunctions Event Scheduling
       @ingroup TorqueScriptFunctions
       @{
 */
@@ -176,7 +176,7 @@ ConsoleFunctionWithDocs(schedule, ConsoleInt, 4, 0, ( t , objID || 0 , functionN
 /*! @} */
 
 /*!
-   @defgroup ObjectFunctions
+   @defgroup ObjectFunctions Object
       @ingroup TorqueScriptFunctions
       @{
 */

BIN
engine/source/string/stringUnit_ScriptBinding.h