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- Updated VS2010 with recent scene-controller changes.

MelvMay-GG 12 years ago
parent
commit
88239a0

+ 10 - 6
engine/compilers/VisualStudio 2010/Torque 2D.vcxproj

@@ -239,10 +239,11 @@
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetEmitter.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetField.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetFieldCollection.cc" />
+    <ClCompile Include="..\..\source\2d\controllers\AmbientForceController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc" />
-    <ClCompile Include="..\..\source\2d\controllers\ConstantForceController.cc" />
+    <ClCompile Include="..\..\source\2d\controllers\core\GroupedSceneController.cc" />
+    <ClCompile Include="..\..\source\2d\controllers\core\PickingSceneController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc" />
-    <ClCompile Include="..\..\source\2d\controllers\SceneController.cc" />
     <ClCompile Include="..\..\source\2d\core\BatchRender.cc" />
     <ClCompile Include="..\..\source\2d\core\CoreMath.cc" />
     <ClCompile Include="..\..\source\2d\core\ParticleSystem.cc" />
@@ -618,14 +619,17 @@
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetField.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetFieldCollection.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAsset_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\AmbientForceController.h" />
+    <ClInclude Include="..\..\source\2d\controllers\AmbientForceController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h" />
-    <ClInclude Include="..\..\source\2d\controllers\ConstantForceController.h" />
-    <ClInclude Include="..\..\source\2d\controllers\ConstantForceController_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\core\GroupedSceneController.h" />
+    <ClInclude Include="..\..\source\2d\controllers\core\GroupedSceneController_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\core\PickingSceneController.h" />
+    <ClInclude Include="..\..\source\2d\controllers\core\PickingSceneController_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\core\SceneController.h" />
     <ClInclude Include="..\..\source\2d\controllers\PointForceController.h" />
     <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h" />
-    <ClInclude Include="..\..\source\2d\controllers\SceneController.h" />
-    <ClInclude Include="..\..\source\2d\controllers\SceneController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\core\BatchRender.h" />
     <ClInclude Include="..\..\source\2d\core\CoreMath.h" />
     <ClInclude Include="..\..\source\2d\core\ParticleSystem.h" />

+ 30 - 15
engine/compilers/VisualStudio 2010/Torque 2D.vcxproj.filters

@@ -169,6 +169,9 @@
     <Filter Include="2d\controllers">
       <UniqueIdentifier>{9f1a4eec-8f4f-46f1-8af0-e442729cc71a}</UniqueIdentifier>
     </Filter>
+    <Filter Include="2d\controllers\core">
+      <UniqueIdentifier>{6aeaed85-4546-4496-8415-72a392e830ba}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\source\audio\audio.cc">
@@ -1272,24 +1275,27 @@
     <ClCompile Include="..\..\source\persistence\taml\tamlCustom.cc">
       <Filter>persistence\taml</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\source\2d\controllers\SceneController.cc">
-      <Filter>2d\controllers</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\source\2d\sceneobject\SceneObjectList.cc">
       <Filter>2d\sceneobject</Filter>
     </ClCompile>
     <ClCompile Include="..\..\source\2d\sceneobject\SceneObjectSet.cc">
       <Filter>2d\sceneobject</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc">
+    <ClCompile Include="..\..\source\2d\controllers\AmbientForceController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\source\2d\controllers\ConstantForceController.cc">
+    <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
     <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\source\2d\controllers\core\GroupedSceneController.cc">
+      <Filter>2d\controllers\core</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\source\2d\controllers\core\PickingSceneController.cc">
+      <Filter>2d\controllers\core</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\source\audio\audio.h">
@@ -2610,12 +2616,6 @@
     <ClInclude Include="..\..\source\sim\simObjectTimerEvent.h">
       <Filter>sim</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\SceneController.h">
-      <Filter>2d\controllers</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\SceneController_ScriptBinding.h">
-      <Filter>2d\controllers</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectList.h">
       <Filter>2d\sceneobject</Filter>
     </ClInclude>
@@ -2625,16 +2625,16 @@
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet_ScriptBinding.h">
       <Filter>2d\sceneobject</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h">
+    <ClInclude Include="..\..\source\2d\controllers\AmbientForceController.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h">
+    <ClInclude Include="..\..\source\2d\controllers\AmbientForceController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\ConstantForceController.h">
+    <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\ConstantForceController_ScriptBinding.h">
+    <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
     <ClInclude Include="..\..\source\2d\controllers\PointForceController.h">
@@ -2643,6 +2643,21 @@
     <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\core\GroupedSceneController.h">
+      <Filter>2d\controllers\core</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\core\GroupedSceneController_ScriptBinding.h">
+      <Filter>2d\controllers\core</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\core\PickingSceneController.h">
+      <Filter>2d\controllers\core</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\core\PickingSceneController_ScriptBinding.h">
+      <Filter>2d\controllers\core</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\core\SceneController.h">
+      <Filter>2d\controllers\core</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\source\math\mMath_ASM.asm">