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Use correct format specifier for `double`

Johan Mattsson пре 2 година
родитељ
комит
8c44e5d354
1 измењених фајлова са 4 додато и 4 уклоњено
  1. 4 4
      engine/source/platformWin32/winGLSpecial.cc

+ 4 - 4
engine/source/platformWin32/winGLSpecial.cc

@@ -190,28 +190,28 @@ static const char * TypeToString( GLenum t )
 // GLU Log Functions
 // GLU Log Functions
 static void APIENTRY loggluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
 static void APIENTRY loggluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
 {
 {
-   fprintf(winState.log_fp, "gluOrtho2D( %d, %d, %d, %d )\n", left, right, bottom, top);
+   fprintf(winState.log_fp, "gluOrtho2D( %f, %f, %f, %f )\n", left, right, bottom, top);
    fflush(winState.log_fp);
    fflush(winState.log_fp);
    dllgluOrtho2D(left, right, bottom, top);
    dllgluOrtho2D(left, right, bottom, top);
 }
 }
 
 
 static void APIENTRY loggluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
 static void APIENTRY loggluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
 {
 {
-   fprintf(winState.log_fp, "gluPerspective( %d, %d, %d, %d )\n", fovy, aspect, zNear, zFar);
+   fprintf(winState.log_fp, "gluPerspective( %f, %f, %f, %f )\n", fovy, aspect, zNear, zFar);
    fflush(winState.log_fp);
    fflush(winState.log_fp);
    dllgluPerspective(fovy, aspect, zNear, zFar);
    dllgluPerspective(fovy, aspect, zNear, zFar);
 }
 }
 
 
 static void APIENTRY loggluPickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])
 static void APIENTRY loggluPickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])
 {
 {
-   fprintf(winState.log_fp, "gluPickMatrix(%d, %d, %d, %d, VIEW)\n", x, y, width, height);
+   fprintf(winState.log_fp, "gluPickMatrix(%f, %f, %f, %f, VIEW)\n", x, y, width, height);
    fflush(winState.log_fp);
    fflush(winState.log_fp);
    dllgluPickMatrix(x, y, width, height, viewport);
    dllgluPickMatrix(x, y, width, height, viewport);
 }
 }
 
 
 static void APIENTRY loggluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)
 static void APIENTRY loggluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)
 {
 {
-   fprintf(winState.log_fp, "gluLookAt(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n",eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz);
+   fprintf(winState.log_fp, "gluLookAt(%f, %f, %f, %f, %f, %f, %f, %f, %f)\n",eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz);
    fflush(winState.log_fp);
    fflush(winState.log_fp);
    dllgluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz);
    dllgluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz);
 }
 }