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@@ -77,6 +77,7 @@ public:
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{
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if (mNodes.empty()) return false;
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if((index >= 0) && (index < mNodes.size())) return true;
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+ return false;
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}
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void attachObject(SceneObject* object, F32 speed, F32 force, bool orientToPath, F32 angleOff, bool snapToNode, S32 startNode, bool loop, S32 maxLoop);
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@@ -95,6 +96,8 @@ public:
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Vector<PathObject*>::iterator i;
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for (i = mObjs.begin(); i != mObjs.end(); i++)
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if ((*i)->mObj == obj) return *i;
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+
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+ return NULL;
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}
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DECLARE_CONOBJECT(Path);
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@@ -110,4 +113,4 @@ private:
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};
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-#endif
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+#endif
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