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+<html xmlns="http://www.w3.org/1999/xhtml">
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+<head>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<title>CompositeSprite Class Reference</title>
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+<link href="torquedoc.css" rel="stylesheet" type="text/css"/>
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+</head>
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+<body>
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+<table width="100%" class="header">
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+</tr>
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+<tr><td class="headermenu">
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+ <center>
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+ <a class="qindex" href="index.html">Main</a>
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+ <a class="qindex" target="_blank" href="https://github.com/GarageGames/Torque2D">GitHub</a>
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+ </center>
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+</td></tr>
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+</table>
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+<br>
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+<!-- END HEADER -->
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+<!-- Generated by Doxygen 1.8.3.1 -->
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+</div><!-- top -->
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+<div class="header">
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+ <div class="summary">
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+<a href="classCompositeSprite-members.html">List of all members</a> |
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+<a href="#pub-methods">Public Member Functions</a> |
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+<a href="#pub-attribs">Public Attributes</a> </div>
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+ <div class="headertitle">
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+<div class="title">CompositeSprite Class Reference</div> </div>
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+</div><!--header-->
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+<div class="contents">
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+
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+<p>Inherits <a class="el" href="classSceneObject.html">SceneObject</a>.</p>
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+<table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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+Public Member Functions</h2></td></tr>
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+<tr class="memitem:ac122f7e3aa4ecd7b57e573d4104942b0"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ac122f7e3aa4ecd7b57e573d4104942b0">addSprite</a> ([a][b][c][d][e][f])</td></tr>
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+<tr class="separator:ac122f7e3aa4ecd7b57e573d4104942b0"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a557c7845d4195ffcd60e1d9a4b4c83fa"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a557c7845d4195ffcd60e1d9a4b4c83fa">clearSpriteAsset</a> ()</td></tr>
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+<tr class="separator:a557c7845d4195ffcd60e1d9a4b4c83fa"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a10321a13375f22599e584da893299ef1"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a10321a13375f22599e584da893299ef1">clearSprites</a> ()</td></tr>
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+<tr class="separator:a10321a13375f22599e584da893299ef1"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a05dd8ef433706a64ecb01feaa914ad65"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a05dd8ef433706a64ecb01feaa914ad65">deselectSprite</a> ()</td></tr>
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+<tr class="separator:a05dd8ef433706a64ecb01feaa914ad65"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:affad8008d7eb6f8f6de44840793c988b"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#affad8008d7eb6f8f6de44840793c988b">getBatchCulling</a> ()</td></tr>
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+<tr class="separator:affad8008d7eb6f8f6de44840793c988b"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ada51e2f27b5c695453b39102593b12df"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ada51e2f27b5c695453b39102593b12df">getBatchIsolated</a> ()</td></tr>
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+<tr class="separator:ada51e2f27b5c695453b39102593b12df"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a25fbc9a4c333de5fba41ee0a6855fed4"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a25fbc9a4c333de5fba41ee0a6855fed4">getBatchLayout</a> ()</td></tr>
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+<tr class="separator:a25fbc9a4c333de5fba41ee0a6855fed4"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ae6c970af71413b765524a3ddf910fdeb"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae6c970af71413b765524a3ddf910fdeb">getBatchSortMode</a> ()</td></tr>
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+<tr class="separator:ae6c970af71413b765524a3ddf910fdeb"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a23982bece013914d05f23e77f64f7eab"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a23982bece013914d05f23e77f64f7eab">getDefaultSpriteAngle</a> ()</td></tr>
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+<tr class="separator:a23982bece013914d05f23e77f64f7eab"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa2c92d5c475b787a90d60e448536c5fd"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aa2c92d5c475b787a90d60e448536c5fd">getDefaultSpriteSize</a> ()</td></tr>
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+<tr class="separator:aa2c92d5c475b787a90d60e448536c5fd"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afa0a4e75e49730d29a023c93436deda1"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afa0a4e75e49730d29a023c93436deda1">getDefaultSpriteStride</a> ()</td></tr>
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+<tr class="separator:afa0a4e75e49730d29a023c93436deda1"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a25c310bed0cf8eefa922cf2953dad35a"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a25c310bed0cf8eefa922cf2953dad35a">getSpriteAlphaTest</a> ()</td></tr>
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+<tr class="separator:a25c310bed0cf8eefa922cf2953dad35a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab4ff065edef4bf4aba56c0f59d958476"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab4ff065edef4bf4aba56c0f59d958476">getSpriteAngle</a> ()</td></tr>
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+<tr class="separator:ab4ff065edef4bf4aba56c0f59d958476"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af43d40c3f5c4f21cc2b566a44c81d325"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af43d40c3f5c4f21cc2b566a44c81d325">getSpriteAnimation</a> ()</td></tr>
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+<tr class="separator:af43d40c3f5c4f21cc2b566a44c81d325"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a28b4fcd9de5b65d280ac64c6ce134b5a"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a28b4fcd9de5b65d280ac64c6ce134b5a">getSpriteBlendAlpha</a> ()</td></tr>
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+<tr class="separator:a28b4fcd9de5b65d280ac64c6ce134b5a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a27814a25219ab62e61135e33732cf38b"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a27814a25219ab62e61135e33732cf38b">getSpriteBlendColor</a> ()</td></tr>
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+<tr class="separator:a27814a25219ab62e61135e33732cf38b"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aafe8f4619427b33dc2f5299836f64f19"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aafe8f4619427b33dc2f5299836f64f19">getSpriteBlendMode</a> ()</td></tr>
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+<tr class="separator:aafe8f4619427b33dc2f5299836f64f19"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a08042e205eecd6e0e9c1bdc67306b0fb"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a08042e205eecd6e0e9c1bdc67306b0fb">getSpriteCount</a> ()</td></tr>
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+<tr class="separator:a08042e205eecd6e0e9c1bdc67306b0fb"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aee59aeeb447a1048de79478f00e393e2"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aee59aeeb447a1048de79478f00e393e2">getSpriteDataObject</a> ()</td></tr>
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+<tr class="separator:aee59aeeb447a1048de79478f00e393e2"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a3922e032975d60edc04a6863b4ca460c"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3922e032975d60edc04a6863b4ca460c">getSpriteDepth</a> ()</td></tr>
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+<tr class="separator:a3922e032975d60edc04a6863b4ca460c"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a99c452c7090501de6f993d0815ac1c73"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a99c452c7090501de6f993d0815ac1c73">getSpriteDstBlendFactor</a> ()</td></tr>
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+<tr class="separator:a99c452c7090501de6f993d0815ac1c73"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4f63a25d2b1873c390c576176e12d92a"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4f63a25d2b1873c390c576176e12d92a">getSpriteFlipX</a> ()</td></tr>
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+<tr class="separator:a4f63a25d2b1873c390c576176e12d92a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2587cd6ead0c6fa7bca0a8619d95178a"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2587cd6ead0c6fa7bca0a8619d95178a">getSpriteFlipY</a> ()</td></tr>
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+<tr class="separator:a2587cd6ead0c6fa7bca0a8619d95178a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:adef86cff14ba76cc0f2e9594aa37f52b"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#adef86cff14ba76cc0f2e9594aa37f52b">getSpriteImage</a> ()</td></tr>
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+<tr class="separator:adef86cff14ba76cc0f2e9594aa37f52b"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afbb6ddb4d3719ff052fd78f5dcb089ae"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afbb6ddb4d3719ff052fd78f5dcb089ae">getSpriteImageFrame</a> ()</td></tr>
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+<tr class="separator:afbb6ddb4d3719ff052fd78f5dcb089ae"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abdd456e02d2cb15a19c727919bbb96d0"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#abdd456e02d2cb15a19c727919bbb96d0">getSpriteLocalPosition</a> ()</td></tr>
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+<tr class="separator:abdd456e02d2cb15a19c727919bbb96d0"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5484be637cc9c0e21d37a2caf9c04943"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a5484be637cc9c0e21d37a2caf9c04943">getSpriteName</a> ()</td></tr>
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+<tr class="separator:a5484be637cc9c0e21d37a2caf9c04943"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0e5058657e536e6295ad7120f299a9d5"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0e5058657e536e6295ad7120f299a9d5">getSpriteRenderGroup</a> ()</td></tr>
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+<tr class="separator:a0e5058657e536e6295ad7120f299a9d5"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abaa88bcdae06ea03ec5613bae4eea6d1"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#abaa88bcdae06ea03ec5613bae4eea6d1">getSpriteSize</a> ()</td></tr>
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+<tr class="separator:abaa88bcdae06ea03ec5613bae4eea6d1"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abff33f2270b6c064ce047769733b3f12"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#abff33f2270b6c064ce047769733b3f12">getSpriteSortPoint</a> ()</td></tr>
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+<tr class="separator:abff33f2270b6c064ce047769733b3f12"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af7e3a1211356ef06f5cd3680f0a59cc2"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af7e3a1211356ef06f5cd3680f0a59cc2">getSpriteSrcBlendFactor</a> ()</td></tr>
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+<tr class="separator:af7e3a1211356ef06f5cd3680f0a59cc2"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5788914a77b12c7c494f9e56ca307f52"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a5788914a77b12c7c494f9e56ca307f52">getSpriteVisible</a> ()</td></tr>
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+<tr class="separator:a5788914a77b12c7c494f9e56ca307f52"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aafd198a472ecab786f41e2da6d514084"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aafd198a472ecab786f41e2da6d514084">isSpriteSelected</a> ()</td></tr>
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+<tr class="separator:aafd198a472ecab786f41e2da6d514084"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aeeaea91f2d17c904c6dfc1df1bbeeff5"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aeeaea91f2d17c904c6dfc1df1bbeeff5">removeSprite</a> ()</td></tr>
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+<tr class="separator:aeeaea91f2d17c904c6dfc1df1bbeeff5"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afc3403e7e93d418dc96871075104872c"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afc3403e7e93d418dc96871075104872c">selectSprite</a> (a b[c][d][e][f])</td></tr>
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+<tr class="separator:afc3403e7e93d418dc96871075104872c"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0d069bcd5cfaef3d099726eca8429860"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0d069bcd5cfaef3d099726eca8429860">selectSpriteId</a> (int batchId)</td></tr>
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+<tr class="separator:a0d069bcd5cfaef3d099726eca8429860"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6e5b8f111e1d65488c72c3e0de49203b"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6e5b8f111e1d65488c72c3e0de49203b">selectSpriteName</a> (name)</td></tr>
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+<tr class="separator:a6e5b8f111e1d65488c72c3e0de49203b"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0af65b4c2a6aaa39962e4422c42b16d7"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0af65b4c2a6aaa39962e4422c42b16d7">setBatchCulling</a> (bool batchCulling)</td></tr>
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+<tr class="memitem:a9a7f3b8ba21f1554480ac90e68b7a23d"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9a7f3b8ba21f1554480ac90e68b7a23d">setBatchIsolated</a> (bool batchIsolated)</td></tr>
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+<tr class="memitem:af77394e4cf5dc4ced09547af51677c1b"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af77394e4cf5dc4ced09547af51677c1b">setBatchLayout</a> (batchLayoutType)</td></tr>
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+<tr class="memitem:af2279f115361e71019e11e24185bce36"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af2279f115361e71019e11e24185bce36">setBatchSortMode</a> (renderSortMode)</td></tr>
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+<tr class="memitem:a46814b5abd57f2eb014c1d14aff5f190"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a46814b5abd57f2eb014c1d14aff5f190">setDefaultSpriteAngle</a> (float angle)</td></tr>
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+<tr class="memitem:ad02d86e1fb1821aa01b72072ca50fc46"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad02d86e1fb1821aa01b72072ca50fc46">setDefaultSpriteSize</a> (float width,[float height])</td></tr>
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+<tr class="memitem:a4ee9d78d11156acc71e19194c25c68a1"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4ee9d78d11156acc71e19194c25c68a1">setDefaultSpriteStride</a> (float strideX,[float strideY]])</td></tr>
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+<tr class="memitem:ae0b5610fdd9b193e9cd8b647cd41a52a"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae0b5610fdd9b193e9cd8b647cd41a52a">setSpriteAlphaTest</a> (float alpha)</td></tr>
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+<tr class="memitem:aa9c4ac947d0d314e51cca3ef0451f19b"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aa9c4ac947d0d314e51cca3ef0451f19b">setSpriteAngle</a> (float localAngle)</td></tr>
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+<tr class="memitem:aef4e8ab3e36bb9cba883b3a4d8cc1a80"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aef4e8ab3e36bb9cba883b3a4d8cc1a80">setSpriteAnimation</a> (animationAssetId,[bool autoRestore])</td></tr>
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+<tr class="memitem:ad516e8b6026a61666385e2189dec18cc"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad516e8b6026a61666385e2189dec18cc">setSpriteBlendAlpha</a> (float alpha)</td></tr>
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+<tr class="memitem:acd343af1ae1382dbfba92da3bf274403"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#acd343af1ae1382dbfba92da3bf274403">setSpriteBlendColor</a> (float red, float green, float blue,[float alpha=1.0])</td></tr>
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+<tr class="separator:acd343af1ae1382dbfba92da3bf274403"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0164b555bd69ac661b1b9751a97a581d"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0164b555bd69ac661b1b9751a97a581d">setSpriteBlendMode</a> (bool blendMode)</td></tr>
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+<tr class="memitem:a563364d466ab7b5f9d3efe4fc5359bf5"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a563364d466ab7b5f9d3efe4fc5359bf5">setSpriteDataObject</a> (object)</td></tr>
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+<tr class="memitem:ae3203994ee36dc296768f938975a401e"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae3203994ee36dc296768f938975a401e">setSpriteDepth</a> (float depth)</td></tr>
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+<tr class="memitem:a5586c16a1fbfff3a839c9ce60755c25e"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a5586c16a1fbfff3a839c9ce60755c25e">setSpriteDstBlendFactor</a> (dstBlend)</td></tr>
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+<tr class="memitem:a9eb6c34ce61add33e7f5b531b2afc2de"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9eb6c34ce61add33e7f5b531b2afc2de">setSpriteFlipX</a> (bool flipX)</td></tr>
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+<tr class="memitem:ac33920d3d444a8ce1bb977fb5bc799b9"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ac33920d3d444a8ce1bb977fb5bc799b9">setSpriteFlipY</a> (bool flipY)</td></tr>
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+<tr class="memitem:ae8fac272bcdc942deef8231f63e6fe8a"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae8fac272bcdc942deef8231f63e6fe8a">setSpriteImage</a> (imageAssetId,[int imageFrame])</td></tr>
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+<tr class="memitem:a288a84b12d2ecc40de5fd051e9abe99a"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a288a84b12d2ecc40de5fd051e9abe99a">setSpriteImageFrame</a> (int imageFrame)</td></tr>
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+<tr class="memitem:ac9957324825e9570cb87a10f6573fc8e"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ac9957324825e9570cb87a10f6573fc8e">setSpriteLocalPosition</a> (float localX, float localY)</td></tr>
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+<tr class="memitem:a068ac22ad0fd6b4be7b58ab47f0bdcf1"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a068ac22ad0fd6b4be7b58ab47f0bdcf1">setSpriteName</a> (name)</td></tr>
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+<tr class="memitem:ad9e87d0c4d94b488ab41382fb147196e"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad9e87d0c4d94b488ab41382fb147196e">setSpriteRenderGroup</a> (renderGroup)</td></tr>
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+<tr class="memitem:a2b22a129e0a307601467cd724ed08099"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2b22a129e0a307601467cd724ed08099">setSpriteSize</a> (float width,[float height])</td></tr>
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+<tr class="memitem:a4833572a945adb1b1ebccdb43628b7fb"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4833572a945adb1b1ebccdb43628b7fb">setSpriteSortPoint</a> (float localX, float localY)</td></tr>
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+<tr class="memitem:a476def20049efe81a8b660cc652af79a"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a476def20049efe81a8b660cc652af79a">setSpriteSrcBlendFactor</a> (srcBlend)</td></tr>
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+<tr class="memitem:afb42b5d4b90f7ebfc27ca41d97f1c3c5"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afb42b5d4b90f7ebfc27ca41d97f1c3c5">setSpriteVisible</a> (bool visible)</td></tr>
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+<tr class="inherit_header pub_methods_classSceneObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSceneObject')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classSceneObject.html">SceneObject</a></td></tr>
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+<tr class="memitem:a354d3379a36c0e0ca63d74d746b6dbe9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a354d3379a36c0e0ca63d74d746b6dbe9">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
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+<tr class="separator:a354d3379a36c0e0ca63d74d746b6dbe9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a26f452c348ebbac3dd9d7a676bb11c51 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a26f452c348ebbac3dd9d7a676bb11c51">applyAngularImpulse</a> (impulse)</td></tr>
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+<tr class="memitem:a53fb9f8c36520604f646beb074a750b2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a53fb9f8c36520604f646beb074a750b2">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
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+<tr class="separator:a53fb9f8c36520604f646beb074a750b2 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a90f84d3b1fb2b005e73a84eda9244607 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a90f84d3b1fb2b005e73a84eda9244607">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
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+<tr class="separator:a90f84d3b1fb2b005e73a84eda9244607 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5c2c5ceb029065d5ffb5bf430e70db64 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5c2c5ceb029065d5ffb5bf430e70db64">applyTorque</a> (torque)</td></tr>
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+<tr class="separator:a5c2c5ceb029065d5ffb5bf430e70db64 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa47d8a3b02a21b6fcba659ae659e568f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa47d8a3b02a21b6fcba659ae659e568f">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
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+<tr class="separator:aa47d8a3b02a21b6fcba659ae659e568f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9eb2d1d310fb5a8d837537f2946ebf55 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9eb2d1d310fb5a8d837537f2946ebf55">behavior</a> (string behaviorName)</td></tr>
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+<tr class="separator:a9eb2d1d310fb5a8d837537f2946ebf55 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab758645f23ba2a08873ad850fa194005 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab758645f23ba2a08873ad850fa194005">cancelMoveTo</a> ([autoStop=true])</td></tr>
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+<tr class="memitem:a00070d858931d4bfa579c4657d5fdc28 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a00070d858931d4bfa579c4657d5fdc28">cancelRotateTo</a> ([autoStop=true])</td></tr>
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+<tr class="separator:a00070d858931d4bfa579c4657d5fdc28 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a85ae43492cd888a8b41e8c4c6763fca5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a85ae43492cd888a8b41e8c4c6763fca5">clearCollisionShapes</a> ()</td></tr>
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+<tr class="separator:a85ae43492cd888a8b41e8c4c6763fca5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad5bf7155ecfa4c6a70206cdf416e39ea inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad5bf7155ecfa4c6a70206cdf416e39ea">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
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+<tr class="separator:ad5bf7155ecfa4c6a70206cdf416e39ea inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8f250c0d5aca946f7d61b252a6e15564 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f250c0d5aca946f7d61b252a6e15564">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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+<tr class="memitem:a85c28dd6e77ace13228bda6ebcef7663 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a85c28dd6e77ace13228bda6ebcef7663">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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+<tr class="separator:a85c28dd6e77ace13228bda6ebcef7663 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8c626b5ca2a37d79668e4cd17cfa1c30 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8c626b5ca2a37d79668e4cd17cfa1c30">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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+<tr class="separator:a8c626b5ca2a37d79668e4cd17cfa1c30 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa63f73b8c40917158cc528d468aefea0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa63f73b8c40917158cc528d468aefea0">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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+<tr class="separator:aa63f73b8c40917158cc528d468aefea0 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af66f6ce9ecfd01eb76a6faee4e40100d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af66f6ce9ecfd01eb76a6faee4e40100d">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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+<tr class="memitem:a473602f8ddf49efd55e25191a3f037f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a473602f8ddf49efd55e25191a3f037f8">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
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+<tr class="memitem:abaa014609e6ca63302a02fef0e512b1b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abaa014609e6ca63302a02fef0e512b1b">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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+<tr class="memitem:af66905f26361e81abdf25ad1a1714ecf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af66905f26361e81abdf25ad1a1714ecf">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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+<tr class="separator:af66905f26361e81abdf25ad1a1714ecf inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a549f6197c7b1a3244a6056aa3c3b7249 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a549f6197c7b1a3244a6056aa3c3b7249">detachGui</a> ()</td></tr>
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+<tr class="memitem:a9f1ec645fcb807b017638efe221d3922 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9f1ec645fcb807b017638efe221d3922">getAABB</a> ()</td></tr>
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+<tr class="memitem:a36aba02898bed1bb1f586a6d91cf5ae1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a36aba02898bed1bb1f586a6d91cf5ae1">getActive</a> ()</td></tr>
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+<tr class="separator:a36aba02898bed1bb1f586a6d91cf5ae1 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9aa141ef10a84e6bcb129c4830e2188c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9aa141ef10a84e6bcb129c4830e2188c">getAlphaTest</a> ()</td></tr>
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+<tr class="separator:a9aa141ef10a84e6bcb129c4830e2188c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa3d37c448a4af294e64fa3edb02b6c8f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa3d37c448a4af294e64fa3edb02b6c8f">getAngle</a> ()</td></tr>
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+<tr class="separator:aa3d37c448a4af294e64fa3edb02b6c8f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1d0f428371d380266802f4e10e3cdeb5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1d0f428371d380266802f4e10e3cdeb5">getAngularDamping</a> ()</td></tr>
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+<tr class="separator:a1d0f428371d380266802f4e10e3cdeb5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aca9a36b4e4d0d0f04124b0fa833524e0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aca9a36b4e4d0d0f04124b0fa833524e0">getAngularVelocity</a> ()</td></tr>
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+<tr class="memitem:a17371b07be02276ca99a137ed2eb7e27 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a17371b07be02276ca99a137ed2eb7e27">getArea</a> ()</td></tr>
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+<tr class="separator:a17371b07be02276ca99a137ed2eb7e27 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a53e87d3dfdb0890ab470f4111ebe4e78 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a53e87d3dfdb0890ab470f4111ebe4e78">getAreaMax</a> (float x2/float y2)</td></tr>
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+<tr class="separator:a53e87d3dfdb0890ab470f4111ebe4e78 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a41324b95fcb3868687145cd42abdde56 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a41324b95fcb3868687145cd42abdde56">getAreaMin</a> ()</td></tr>
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+<tr class="memitem:ab4206552134d781881bde5b54031c8b9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab4206552134d781881bde5b54031c8b9">getAttachedToPath</a> ()</td></tr>
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+<tr class="memitem:a022cbf7ee407f35209572edca5300545 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a022cbf7ee407f35209572edca5300545">getAutoSizing</a> ()</td></tr>
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+<tr class="memitem:a14b5cfd4933a91eaff4967e5cf79ce19 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a14b5cfd4933a91eaff4967e5cf79ce19">getAwake</a> ()</td></tr>
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+<tr class="separator:a14b5cfd4933a91eaff4967e5cf79ce19 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab7d9ae6817ab065917350ff7a8c03c70 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab7d9ae6817ab065917350ff7a8c03c70">getBlendAlpha</a> ()</td></tr>
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+<tr class="memitem:a2699890567c045c9c7168ad23450b805 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2699890567c045c9c7168ad23450b805">getBlendColor</a> (float red/float green/float blue/float alpha)</td></tr>
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+<tr class="separator:a2699890567c045c9c7168ad23450b805 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1affd6cfb830d60bc4b3c513c7184fc8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1affd6cfb830d60bc4b3c513c7184fc8">getBlendMode</a> ()</td></tr>
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+<tr class="memitem:af60ab699b90d16ef9169df77404ec0d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af60ab699b90d16ef9169df77404ec0d9">getBodyType</a> ()</td></tr>
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+<tr class="separator:af60ab699b90d16ef9169df77404ec0d9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4a33b07e3cbc318013c828f0014c5383 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4a33b07e3cbc318013c828f0014c5383">getBullet</a> ()</td></tr>
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+<tr class="separator:a4a33b07e3cbc318013c828f0014c5383 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4e70a35837e5c6be37befba25d29ee05 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4e70a35837e5c6be37befba25d29ee05">getChainCollisionShapeAdjacentEnd</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a4e70a35837e5c6be37befba25d29ee05 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a026a28cb5659f86d9c2f30d1f93c7a27 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a026a28cb5659f86d9c2f30d1f93c7a27">getChainCollisionShapeAdjacentStart</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a026a28cb5659f86d9c2f30d1f93c7a27 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a104a981418d78607a97fba2559289059 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a104a981418d78607a97fba2559289059">getChainCollisionShapeHasAdjacentEnd</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a104a981418d78607a97fba2559289059 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a007de70a63dd041196caec23c10c9756 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a007de70a63dd041196caec23c10c9756">getChainCollisionShapeHasAdjacentStart</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a007de70a63dd041196caec23c10c9756 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a14208f2f93ff41d3475b16497c03e291 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a14208f2f93ff41d3475b16497c03e291">getChainCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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+<tr class="separator:a14208f2f93ff41d3475b16497c03e291 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a130f9bbb512ebb023a7e426ed9eb72b6 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a130f9bbb512ebb023a7e426ed9eb72b6">getChainCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a130f9bbb512ebb023a7e426ed9eb72b6 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4966f196cefedd39a1a320ad43e86646 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4966f196cefedd39a1a320ad43e86646">getCircleCollisionShapeLocalPosition</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a4966f196cefedd39a1a320ad43e86646 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abe341903b0a55019abfe7f1a29e60512 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abe341903b0a55019abfe7f1a29e60512">getCircleCollisionShapeRadius</a> (int shapeIndex)</td></tr>
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+<tr class="memitem:a544298eda204f7c7c83774831c537511 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a544298eda204f7c7c83774831c537511">getCollisionCallback</a> ()</td></tr>
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+<tr class="separator:a544298eda204f7c7c83774831c537511 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1a9f045de913792b64142c5423690ad9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1a9f045de913792b64142c5423690ad9">getCollisionGroups</a> ()</td></tr>
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+<tr class="memitem:a230762b3533e537fe1d52dcd5ca2e5b9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a230762b3533e537fe1d52dcd5ca2e5b9">getCollisionLayers</a> ()</td></tr>
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+<tr class="separator:a230762b3533e537fe1d52dcd5ca2e5b9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abbaf72d10d4c8e08fe6d23e8ee20a028 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abbaf72d10d4c8e08fe6d23e8ee20a028">getCollisionMasks</a> (groupMask/layerMask)</td></tr>
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+<tr class="separator:abbaf72d10d4c8e08fe6d23e8ee20a028 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a22513c1c33c56b1cac7b6b89783ff867 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a22513c1c33c56b1cac7b6b89783ff867">getCollisionShapeArea</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a22513c1c33c56b1cac7b6b89783ff867 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a223514b2f125c8b6f6a23845847bbb14 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a223514b2f125c8b6f6a23845847bbb14">getCollisionShapeCount</a> ()</td></tr>
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+<tr class="memitem:adb3163bce2150333f66f212d5dc60b99 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adb3163bce2150333f66f212d5dc60b99">getCollisionShapeDensity</a> (int shapeIndex)</td></tr>
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+<tr class="memitem:adb0eb32402d9450c078509866719d8e7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adb0eb32402d9450c078509866719d8e7">getCollisionShapeFriction</a> (int shapeIndex)</td></tr>
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+<tr class="separator:adb0eb32402d9450c078509866719d8e7 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a65b771b334bcc0ac1b05dfdb722a9339 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a65b771b334bcc0ac1b05dfdb722a9339">getCollisionShapeIsSensor</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a65b771b334bcc0ac1b05dfdb722a9339 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a034726b9d0e87a7f2eedb8713a954b70 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a034726b9d0e87a7f2eedb8713a954b70">getCollisionShapeRestitution</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a034726b9d0e87a7f2eedb8713a954b70 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ace1e0d802bdb80188687179c58d05c62 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ace1e0d802bdb80188687179c58d05c62">getCollisionShapeType</a> (int shapeIndex)</td></tr>
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+<tr class="memitem:a99bd32de7970cf7e516d6d249ebd2909 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a99bd32de7970cf7e516d6d249ebd2909">getCollisionSuppress</a> ()</td></tr>
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+<tr class="separator:a99bd32de7970cf7e516d6d249ebd2909 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a20147e341e83dffd2e92224a4caa5663 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a20147e341e83dffd2e92224a4caa5663">getContact</a> (contactIndex)</td></tr>
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+<tr class="memitem:a93e852a362f8f3cfa2beb89666cffbc0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a93e852a362f8f3cfa2beb89666cffbc0">getContactCount</a> ()</td></tr>
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+<tr class="memitem:a0e7c376fffcef95574818970a398856c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0e7c376fffcef95574818970a398856c">getDefaultDensity</a> ()</td></tr>
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+<tr class="memitem:a356f8510b3483d5c751b1c2f8fbf3f9f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a356f8510b3483d5c751b1c2f8fbf3f9f">getDefaultFriction</a> ()</td></tr>
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+<tr class="memitem:a18b042d82e82a93dea3b4a82087d347a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a18b042d82e82a93dea3b4a82087d347a">getDefaultRestitution</a> ()</td></tr>
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+<tr class="separator:a18b042d82e82a93dea3b4a82087d347a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a60bca8460e173299cc1fc50a090a6c01 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a60bca8460e173299cc1fc50a090a6c01">getDstBlendFactor</a> ()</td></tr>
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+<tr class="separator:a60bca8460e173299cc1fc50a090a6c01 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6e169eaa35a7ddd8d7592c3655c8958e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6e169eaa35a7ddd8d7592c3655c8958e">getEdgeCollisionShapeAdjacentEnd</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a6e169eaa35a7ddd8d7592c3655c8958e inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af934f90e00199ca039bae308c1ef65ec inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af934f90e00199ca039bae308c1ef65ec">getEdgeCollisionShapeAdjacentStart</a> (int shapeIndex)</td></tr>
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+<tr class="separator:af934f90e00199ca039bae308c1ef65ec inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a36731d8b0d216f213e89a0db776a5f1b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a36731d8b0d216f213e89a0db776a5f1b">getEdgeCollisionShapeHasAdjacentEnd</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a36731d8b0d216f213e89a0db776a5f1b inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ada72c8b9b9aa307798fb886a31408e3a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ada72c8b9b9aa307798fb886a31408e3a">getEdgeCollisionShapeHasAdjacentStart</a> (int shapeIndex)</td></tr>
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+<tr class="separator:ada72c8b9b9aa307798fb886a31408e3a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a39f00deabfcccab25b7f99c192ddaa7b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a39f00deabfcccab25b7f99c192ddaa7b">getEdgeCollisionShapeLocalPositionEnd</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a39f00deabfcccab25b7f99c192ddaa7b inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5213f7ee13bf52ee6423a85e139e97ca inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5213f7ee13bf52ee6423a85e139e97ca">getEdgeCollisionShapeLocalPositionStart</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a5213f7ee13bf52ee6423a85e139e97ca inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a72df18bf23a49204b613a09f93584016 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a72df18bf23a49204b613a09f93584016">getFixedAngle</a> ()</td></tr>
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+<tr class="separator:a72df18bf23a49204b613a09f93584016 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa7f546b30b2df29170d4e0a25780df14 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa7f546b30b2df29170d4e0a25780df14">getGatherContacts</a> ()</td></tr>
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+<tr class="separator:aa7f546b30b2df29170d4e0a25780df14 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:add2cfaadb216d345faf47e326b6a11cd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#add2cfaadb216d345faf47e326b6a11cd">getGravityScale</a> ()</td></tr>
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+<tr class="separator:add2cfaadb216d345faf47e326b6a11cd inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9a6759356f8b9cfe39dbbb26e86f3160 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9a6759356f8b9cfe39dbbb26e86f3160">getHeight</a> ()</td></tr>
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+<tr class="separator:a9a6759356f8b9cfe39dbbb26e86f3160 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad297a1c8f7877789ad297c13e933e657 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad297a1c8f7877789ad297c13e933e657">getInertia</a> ()</td></tr>
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+<tr class="separator:ad297a1c8f7877789ad297c13e933e657 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a044b2162daffdf7b1d85af49e4b9eb82 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a044b2162daffdf7b1d85af49e4b9eb82">getIsPointInCollisionShape</a> (int shapeIndex, worldPointX/Y)</td></tr>
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+<tr class="separator:a044b2162daffdf7b1d85af49e4b9eb82 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abb1336540eaa9ca1d88ea6caad57be50 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abb1336540eaa9ca1d88ea6caad57be50">getIsPointInOOBB</a> (worldPointX/Y)</td></tr>
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+<tr class="separator:abb1336540eaa9ca1d88ea6caad57be50 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a33fd685c9f4121f85e9502b7694f10a7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a33fd685c9f4121f85e9502b7694f10a7">getLifetime</a> ()</td></tr>
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+<tr class="separator:a33fd685c9f4121f85e9502b7694f10a7 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8a89725bbaf5e26cc08aef7e9ecb3fae inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a89725bbaf5e26cc08aef7e9ecb3fae">getLinearDamping</a> ()</td></tr>
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+<tr class="separator:a8a89725bbaf5e26cc08aef7e9ecb3fae inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a56abb51e8ac2f4a7af546246fb0afb57 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a56abb51e8ac2f4a7af546246fb0afb57">getLinearVelocity</a> ()</td></tr>
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+<tr class="separator:a56abb51e8ac2f4a7af546246fb0afb57 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a7c71d86c56511f3a490335304753067a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7c71d86c56511f3a490335304753067a">getLinearVelocityFromLocalPoint</a> (localPointX/Y)</td></tr>
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+<tr class="separator:a7c71d86c56511f3a490335304753067a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a91d05679405d1906918c16add7254dfe inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a91d05679405d1906918c16add7254dfe">getLinearVelocityFromWorldPoint</a> (worldPointX/Y)</td></tr>
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+<tr class="separator:a91d05679405d1906918c16add7254dfe inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:add503e4710f4ee1598b5dfecf97d879c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#add503e4710f4ee1598b5dfecf97d879c">getLinearVelocityPolar</a> ()</td></tr>
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+<tr class="separator:add503e4710f4ee1598b5dfecf97d879c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a606fb983322060766aadd05b8c0402ea inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a606fb983322060766aadd05b8c0402ea">getLinearVelocityX</a> ()</td></tr>
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+<tr class="separator:a606fb983322060766aadd05b8c0402ea inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aead9d88091379928f15cde0dba11c33b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aead9d88091379928f15cde0dba11c33b">getLinearVelocityY</a> ()</td></tr>
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+<tr class="separator:aead9d88091379928f15cde0dba11c33b inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6c98972bf6ce06c7a56fd9efd7dfb566 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6c98972bf6ce06c7a56fd9efd7dfb566">getLocalCenter</a> ()</td></tr>
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+<tr class="separator:a6c98972bf6ce06c7a56fd9efd7dfb566 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af37f0bc6be00c7a135360ed706c880d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af37f0bc6be00c7a135360ed706c880d9">getLocalPoint</a> (float worldPointX/Y)</td></tr>
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+<tr class="separator:af37f0bc6be00c7a135360ed706c880d9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a054d92cf59a99824c132b2e4d7fa223e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a054d92cf59a99824c132b2e4d7fa223e">getLocalVector</a> (float worldVectorX/Y)</td></tr>
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+<tr class="separator:a054d92cf59a99824c132b2e4d7fa223e inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a83e6a6f2b4bde623d09b68cb0aa95fb1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a83e6a6f2b4bde623d09b68cb0aa95fb1">getMass</a> ()</td></tr>
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+<tr class="separator:a83e6a6f2b4bde623d09b68cb0aa95fb1 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a93f177c99e2114f1d8b5e79358692b35 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a93f177c99e2114f1d8b5e79358692b35">getPolygonCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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+<tr class="separator:a93f177c99e2114f1d8b5e79358692b35 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a117d950f44f00289d480be7b7cf205d2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a117d950f44f00289d480be7b7cf205d2">getPolygonCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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+<tr class="separator:a117d950f44f00289d480be7b7cf205d2 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a08be7c6114bd6909e3794d09ed675063 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a08be7c6114bd6909e3794d09ed675063">getPosition</a> ()</td></tr>
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+<tr class="separator:a08be7c6114bd6909e3794d09ed675063 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0297f27e9c2ffbce981d018aaf4da41a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0297f27e9c2ffbce981d018aaf4da41a">getPositionX</a> ()</td></tr>
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+<tr class="separator:a0297f27e9c2ffbce981d018aaf4da41a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2a9ee0796689082d86b96974af46fc97 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2a9ee0796689082d86b96974af46fc97">getPositionY</a> ()</td></tr>
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+<tr class="separator:a2a9ee0796689082d86b96974af46fc97 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8a01f1c7c65f5cb1056179fc1942c981 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a01f1c7c65f5cb1056179fc1942c981">getRenderAngle</a> ()</td></tr>
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+<tr class="separator:a8a01f1c7c65f5cb1056179fc1942c981 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aad0d145dada70d7a5e623f774f6f18c7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aad0d145dada70d7a5e623f774f6f18c7">getRenderGroup</a> ()</td></tr>
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+<tr class="separator:aad0d145dada70d7a5e623f774f6f18c7 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afb07d356fb7efedb7407b9b430d9269c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb07d356fb7efedb7407b9b430d9269c">getRenderPosition</a> ()</td></tr>
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+<tr class="separator:afb07d356fb7efedb7407b9b430d9269c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9debd0b60eee526cbabb6881a83c99b5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9debd0b60eee526cbabb6881a83c99b5">getScene</a> ()</td></tr>
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+<tr class="separator:a9debd0b60eee526cbabb6881a83c99b5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa053d49ef9d97fdce4fd1d687bfd3e67 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa053d49ef9d97fdce4fd1d687bfd3e67">getSceneGroup</a> ()</td></tr>
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+<tr class="separator:aa053d49ef9d97fdce4fd1d687bfd3e67 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a35a0d63aee7078317799c3e8c171a40f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a35a0d63aee7078317799c3e8c171a40f">getSceneLayer</a> ()</td></tr>
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+<tr class="separator:a35a0d63aee7078317799c3e8c171a40f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1782900e5c86563d21036ee948e79d6e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1782900e5c86563d21036ee948e79d6e">getSceneLayerDepth</a> ()</td></tr>
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+<tr class="separator:a1782900e5c86563d21036ee948e79d6e inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afe4da8802c6752eca722d7e8a5ac014f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afe4da8802c6752eca722d7e8a5ac014f">getSize</a> ()</td></tr>
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+<tr class="separator:afe4da8802c6752eca722d7e8a5ac014f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a45cef6a62a3fe569d5f27747c5393e36 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a45cef6a62a3fe569d5f27747c5393e36">getSizeX</a> ()</td></tr>
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+<tr class="separator:a45cef6a62a3fe569d5f27747c5393e36 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4a130ade24ab64b0d92086ff25176795 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4a130ade24ab64b0d92086ff25176795">getSizeY</a> ()</td></tr>
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+<tr class="separator:a4a130ade24ab64b0d92086ff25176795 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afc6be6ec3c376475881c7bf1ce144837 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afc6be6ec3c376475881c7bf1ce144837">getSleepingAllowed</a> ()</td></tr>
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+<tr class="memitem:ac187d61b720849588833e2d8cfebcdf6 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac187d61b720849588833e2d8cfebcdf6">getSleepingCallback</a> ()</td></tr>
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+<tr class="memitem:ae42824420758a082d35ced42f8420491 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae42824420758a082d35ced42f8420491">getSortPointX</a> ()</td></tr>
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+<tr class="memitem:aa97542bee8f31bd529be634f45d7b7dd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa97542bee8f31bd529be634f45d7b7dd">getUseInputEvents</a> ()</td></tr>
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+<tr class="memitem:af6bda63bdcda3979444f3070a8ce364d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af6bda63bdcda3979444f3070a8ce364d">getWidth</a> ()</td></tr>
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+<tr class="memitem:a4192d13b851fbaaa77210bf806e55aba inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4192d13b851fbaaa77210bf806e55aba">getWorldCenter</a> ()</td></tr>
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+<tr class="memitem:a0d8a08eb19e6c2a89db5528ecd2c68fd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0d8a08eb19e6c2a89db5528ecd2c68fd">removeFromScene</a> ()</td></tr>
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+<tr class="memitem:a88de4f0d38ebb38f3eef781f889f5ef8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a88de4f0d38ebb38f3eef781f889f5ef8">safeDelete</a> ()</td></tr>
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+<tr class="memitem:a272303178cee4c1529de50451f586efc inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a272303178cee4c1529de50451f586efc">setActive</a> ([bool status?])</td></tr>
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+<tr class="memitem:a2ce111161a73a3c6f43c2d5a5af884d8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2ce111161a73a3c6f43c2d5a5af884d8">setAngularDamping</a> (float damping)</td></tr>
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+<tr class="memitem:a0e78bd5e7107b3a3399e4a9bd19fb6e1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0e78bd5e7107b3a3399e4a9bd19fb6e1">setAngularVelocity</a> (float velocity)</td></tr>
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+<tr class="memitem:acf65d64238106882af86cb09ae40ba79 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acf65d64238106882af86cb09ae40ba79">setArea</a> (float x1, float y1, float x2, float y2)</td></tr>
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+<tr class="memitem:abf516d9fbbe14623fd82fdcacb33c729 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abf516d9fbbe14623fd82fdcacb33c729">setBlendMode</a> (bool blendMode)</td></tr>
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+<tr class="memitem:a7c36347b0fe021e643061497957b984a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7c36347b0fe021e643061497957b984a">setDebugOn</a> (debugOptions)</td></tr>
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+<tr class="memitem:a4c7075bd39a1b8663c95bff21e76e724 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4c7075bd39a1b8663c95bff21e76e724">setDefaultDensity</a> (float density,[bool updateShapes])</td></tr>
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+<tr class="memitem:a9a26e59fd929d15b7ed2e6507c917818 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9a26e59fd929d15b7ed2e6507c917818">setDefaultFriction</a> (float friction,[bool updateShapes])</td></tr>
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+<tr class="memitem:af159037ceefe812f3fadeeed27a60398 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af159037ceefe812f3fadeeed27a60398">setDefaultRestitution</a> (float restitution,[bool updateShapes])</td></tr>
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+<tr class="memitem:a178ce86264996d338bfd9113ab5237c9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a178ce86264996d338bfd9113ab5237c9">setDstBlendFactor</a> (dstBlend)</td></tr>
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+<tr class="memitem:a8678c663debebe3ad305364c2fd4c36f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8678c663debebe3ad305364c2fd4c36f">setEnabled</a> (bool status)</td></tr>
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+<tr class="memitem:a3e0bee25761da04b03d0560774ddfb60 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3e0bee25761da04b03d0560774ddfb60">setFixedAngle</a> (bool status?)</td></tr>
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+<tr class="memitem:af02eb5ba15acee9c1290c23e9a965335 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af02eb5ba15acee9c1290c23e9a965335">setGatherContacts</a> (bool gatherContacts)</td></tr>
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+<tr class="memitem:a02245cbb461095c4e92ad9ede3093b41 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a02245cbb461095c4e92ad9ede3093b41">setGravityScale</a> (float scale)</td></tr>
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+<tr class="memitem:a8d2b33319717cfe3d69e6a9110c8110c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8d2b33319717cfe3d69e6a9110c8110c">setHeight</a> (float height)</td></tr>
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+<tr class="memitem:a387eeb44c8e595c20fd560c62444cf08 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a387eeb44c8e595c20fd560c62444cf08">setLifetime</a> (float lifetime)</td></tr>
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+<tr class="memitem:a20c8e417036b5221d43c655fac7843b4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a20c8e417036b5221d43c655fac7843b4">setLinearDamping</a> (float damping)</td></tr>
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+<tr class="memitem:a2485ad4a0f44c9b2a10512327231a93b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2485ad4a0f44c9b2a10512327231a93b">setLinearVelocity</a> (float velocityX, float velocityY)</td></tr>
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+<tr class="memitem:af17c3398d6e097dae196693782bc5a47 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af17c3398d6e097dae196693782bc5a47">setLinearVelocityPolar</a> (float angle, float speed)</td></tr>
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+<tr class="memitem:a4648b2dbfe689845211fa7ae70fd42e4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4648b2dbfe689845211fa7ae70fd42e4">setLinearVelocityX</a> (float velocityX)</td></tr>
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+<tr class="memitem:a83418749551f5d170bf916a87246263e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a83418749551f5d170bf916a87246263e">setLinearVelocityY</a> (float velocityY)</td></tr>
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+<tr class="memitem:a896c7253ef911f4be7ff666cf5ad20ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a896c7253ef911f4be7ff666cf5ad20ff">setPosition</a> (float x, float y)</td></tr>
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+<tr class="memitem:ac24f1b147758a4586a4f6482c00f084f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac24f1b147758a4586a4f6482c00f084f">setPositionX</a> (float x)</td></tr>
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+<tr class="memitem:ae21500e394b47767fa6fa671e3e7c44c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae21500e394b47767fa6fa671e3e7c44c">setPositionY</a> (float y)</td></tr>
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+<tr class="separator:ae21500e394b47767fa6fa671e3e7c44c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0395ebd280b5620dc7e68de90d0d63af inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0395ebd280b5620dc7e68de90d0d63af">setRenderGroup</a> (renderGroup)</td></tr>
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+<tr class="memitem:afbada9f44f2546c9c43f4a3d9056e586 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afbada9f44f2546c9c43f4a3d9056e586">setSceneGroup</a> (integer group)</td></tr>
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+<tr class="memitem:a655531f5c80c4f7a33be521e06fe9b81 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a655531f5c80c4f7a33be521e06fe9b81">setSceneLayer</a> (integer layer)</td></tr>
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+<tr class="separator:a655531f5c80c4f7a33be521e06fe9b81 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8a7ddf814e4966cd82da9f01accf20f4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a7ddf814e4966cd82da9f01accf20f4">setSceneLayerDepth</a> (float layerDepth)</td></tr>
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+<tr class="memitem:ab596570aa987d54f6576224856eb18ce inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab596570aa987d54f6576224856eb18ce">setSceneLayerDepthBack</a> ()</td></tr>
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+<tr class="memitem:ac57bcb072e59387afb3c48aba6da7b2e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac57bcb072e59387afb3c48aba6da7b2e">setSceneLayerDepthBackward</a> ()</td></tr>
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+<tr class="memitem:aa7265dd3f386107163a65f5f27a530c6 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa7265dd3f386107163a65f5f27a530c6">setSceneLayerDepthForward</a> ()</td></tr>
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+<tr class="separator:aa7265dd3f386107163a65f5f27a530c6 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af7fca249d6323128f982aecaf1bd1a9b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af7fca249d6323128f982aecaf1bd1a9b">setSceneLayerDepthFront</a> ()</td></tr>
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+<tr class="memitem:a817734d8404a46b444da9f633ffdc73c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a817734d8404a46b444da9f633ffdc73c">setSize</a> (float width, float height)</td></tr>
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+<tr class="memitem:a9b3d9800642207e794ab3a766666d8ed inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9b3d9800642207e794ab3a766666d8ed">setSizeX</a> (float width)</td></tr>
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+<tr class="memitem:ae6c90a9570ca014c73d9f9050003bcc2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae6c90a9570ca014c73d9f9050003bcc2">setSizeY</a> (float height)</td></tr>
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+<tr class="memitem:a480a8b18a48a0dc6f0961659da231d64 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a480a8b18a48a0dc6f0961659da231d64">setSleepingAllowed</a> ([bool status?])</td></tr>
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+<tr class="memitem:ab592a5a5ed5bb88dc48d62dbf055f7ec inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab592a5a5ed5bb88dc48d62dbf055f7ec">setSleepingCallback</a> ([bool status?])</td></tr>
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+<tr class="memitem:aa4395a30f6dbd17fdf8c3f23675c96b8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa4395a30f6dbd17fdf8c3f23675c96b8">setSortPoint</a> (float x, float y)</td></tr>
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+<tr class="memitem:ae5e2701a248c92e1934fbbff1a6852c9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae5e2701a248c92e1934fbbff1a6852c9">setSortPointX</a> (float x)</td></tr>
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+<tr class="memitem:af944df56f32c08ba07ffd98d8efdc2ea inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af944df56f32c08ba07ffd98d8efdc2ea">setSortPointY</a> (float y)</td></tr>
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+<tr class="memitem:acbf86a90ecb3c09ea17fbea246da7af1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acbf86a90ecb3c09ea17fbea246da7af1">setSrcBlendFactor</a> (srcBlend)</td></tr>
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+<tr class="memitem:a3f22caa2e9aa5f3695e0cedcd47214de inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3f22caa2e9aa5f3695e0cedcd47214de">setUpdateCallback</a> ([bool status?])</td></tr>
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+<tr class="memitem:a2f333a331fab26fa63e42d426d9a2632 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2f333a331fab26fa63e42d426d9a2632">setUseInputEvents</a> (bool inputStatus)</td></tr>
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+<tr class="memitem:a5052ce71eb1440ab182adccd3a49f4c7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5052ce71eb1440ab182adccd3a49f4c7">setVisible</a> (bool status)</td></tr>
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+<tr class="memitem:a9ceb439bc618ccbbd70ed35c1241a0c4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9ceb439bc618ccbbd70ed35c1241a0c4">setWidth</a> (float width)</td></tr>
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+<tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
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+<tr class="memitem:af95e697e8ccc321ae278f56987b4df4e inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#af95e697e8ccc321ae278f56987b4df4e">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
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+<tr class="memitem:a08258e6fc28aec066910f0a1e6d372d7 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a08258e6fc28aec066910f0a1e6d372d7">clearBehaviors</a> ()</td></tr>
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+<tr class="separator:a08258e6fc28aec066910f0a1e6d372d7 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8633335ec1ef2764bfb5268a4932c075 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a8633335ec1ef2764bfb5268a4932c075">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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+<tr class="separator:a8633335ec1ef2764bfb5268a4932c075 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:afd4a0173c1630394c7994a8035b4ea08 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#afd4a0173c1630394c7994a8035b4ea08">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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+<tr class="separator:afd4a0173c1630394c7994a8035b4ea08 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a817e14cc1ecfa1b4b4bfcfa51c13316a inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a817e14cc1ecfa1b4b4bfcfa51c13316a">getBehavior</a> (string BehaviorTemplateName)</td></tr>
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+<tr class="separator:a817e14cc1ecfa1b4b4bfcfa51c13316a inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:adea1c8f2c95051409c9fdd3ad297a3ec inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#adea1c8f2c95051409c9fdd3ad297a3ec">getBehaviorByIndex</a> (int index)</td></tr>
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+<tr class="separator:adea1c8f2c95051409c9fdd3ad297a3ec inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ac037c79f0f8c10f2849b30d26b8c44d5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ac037c79f0f8c10f2849b30d26b8c44d5">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
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+<tr class="separator:ac037c79f0f8c10f2849b30d26b8c44d5 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa97f4c9d21be2566adb8b28db3679e1c inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aa97f4c9d21be2566adb8b28db3679e1c">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
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+<tr class="separator:aa97f4c9d21be2566adb8b28db3679e1c inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0e3fe073db117711aace9139e61858ee inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a0e3fe073db117711aace9139e61858ee">getBehaviorCount</a> ()</td></tr>
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+<tr class="separator:a0e3fe073db117711aace9139e61858ee inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5ea2a387e11d35c7f1179aa1803d11b7 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5ea2a387e11d35c7f1179aa1803d11b7">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
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+<tr class="separator:a5ea2a387e11d35c7f1179aa1803d11b7 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a48467fbe53e1e8777604811a6923a680 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a48467fbe53e1e8777604811a6923a680">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
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+<tr class="separator:a48467fbe53e1e8777604811a6923a680 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a91e971e46c1512b05fbc565981b887e5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a91e971e46c1512b05fbc565981b887e5">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
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+<tr class="separator:a91e971e46c1512b05fbc565981b887e5 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="inherit_header pub_methods_classDynamicConsoleMethodComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classDynamicConsoleMethodComponent')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td></tr>
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+<tr class="memitem:a606224d8333874c6207e6feb0a4d9a0e inherit pub_methods_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a606224d8333874c6207e6feb0a4d9a0e">callOnBehaviors</a> (methodName, argi)</td></tr>
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+<tr class="separator:a606224d8333874c6207e6feb0a4d9a0e inherit pub_methods_classDynamicConsoleMethodComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="inherit_header pub_methods_classSimComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSimComponent')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classSimComponent.html">SimComponent</a></td></tr>
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+<tr class="memitem:a6c5dc972f004aa26f236f5408430a346 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a6c5dc972f004aa26f236f5408430a346">addComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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+<tr class="separator:a6c5dc972f004aa26f236f5408430a346 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a133ae7b08c9be56a2a2aa5623dd93c5d inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a133ae7b08c9be56a2a2aa5623dd93c5d">getComponent</a> (idx)</td></tr>
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+<tr class="separator:a133ae7b08c9be56a2a2aa5623dd93c5d inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a45bcda9eb53dd431e5f511f60604697c inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a45bcda9eb53dd431e5f511f60604697c">getComponentCount</a> ()</td></tr>
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+<tr class="separator:a45bcda9eb53dd431e5f511f60604697c inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a33fb16142dfaaefa1443927291a80532 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a33fb16142dfaaefa1443927291a80532">isEnabled</a> ()</td></tr>
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+<tr class="separator:a33fb16142dfaaefa1443927291a80532 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:adc6360d6ee5389d726cc0f2a24e0bc8e inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#adc6360d6ee5389d726cc0f2a24e0bc8e">removeComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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+<tr class="separator:adc6360d6ee5389d726cc0f2a24e0bc8e inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a513aae672db55f50e5425b9ebeeecfb8 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a513aae672db55f50e5425b9ebeeecfb8">setEnabled</a> (enabled)</td></tr>
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+<tr class="separator:a513aae672db55f50e5425b9ebeeecfb8 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="inherit_header pub_methods_classSimObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSimObject')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classSimObject.html">SimObject</a></td></tr>
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+<tr class="memitem:aa19815069e82c393e2c10885eabf8016 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aa19815069e82c393e2c10885eabf8016">addFieldFilter</a> (fieldName)</td></tr>
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+<tr class="separator:aa19815069e82c393e2c10885eabf8016 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a804a3fb06b864699c7bc2601e685756d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a804a3fb06b864699c7bc2601e685756d">call</a> (%args)</td></tr>
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+<tr class="separator:a804a3fb06b864699c7bc2601e685756d inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abce68a893b7efa10c06ea780ddda7f06 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#abce68a893b7efa10c06ea780ddda7f06">clone</a> ([bool copyDynamicFields?=false])</td></tr>
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+<tr class="separator:abce68a893b7efa10c06ea780ddda7f06 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0407d340f60883977e60e7414f804be8 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a0407d340f60883977e60e7414f804be8">delete</a> ()</td></tr>
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+<tr class="separator:a0407d340f60883977e60e7414f804be8 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6a5e4ea85ff866ed5340d20993541c50 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a6a5e4ea85ff866ed5340d20993541c50">dump</a> ()</td></tr>
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+<tr class="separator:a6a5e4ea85ff866ed5340d20993541c50 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a7b595302fce08857b11a01bbb1083a7e inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a7b595302fce08857b11a01bbb1083a7e">dumpClassHierarchy</a> ()</td></tr>
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+<tr class="separator:a7b595302fce08857b11a01bbb1083a7e inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8e927f41d38b279dc8684f7ced03c0fb inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a8e927f41d38b279dc8684f7ced03c0fb">getClassName</a> ()</td></tr>
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+<tr class="separator:a8e927f41d38b279dc8684f7ced03c0fb inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a90cc89c3cebc772fdadfd9ac87ecd24e inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a90cc89c3cebc772fdadfd9ac87ecd24e">getClassNamespace</a> ()</td></tr>
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+<tr class="separator:a90cc89c3cebc772fdadfd9ac87ecd24e inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a09ab8f9a6a8e3ee0cfc3c78ebb54f113 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a09ab8f9a6a8e3ee0cfc3c78ebb54f113">getDynamicField</a> (index)</td></tr>
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+<tr class="separator:a09ab8f9a6a8e3ee0cfc3c78ebb54f113 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2d78d37eac1f119baf560cd273c03538 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2d78d37eac1f119baf560cd273c03538">getDynamicFieldCount</a> ()</td></tr>
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+<tr class="separator:a2d78d37eac1f119baf560cd273c03538 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a55ace9339e968c26428e0082bd190693 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a55ace9339e968c26428e0082bd190693">getField</a> (int index)</td></tr>
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+<tr class="separator:a55ace9339e968c26428e0082bd190693 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abef30dc0fc312dd3334e2a4a8491da37 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#abef30dc0fc312dd3334e2a4a8491da37">getFieldCount</a> ()</td></tr>
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+<tr class="separator:abef30dc0fc312dd3334e2a4a8491da37 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6e9001db89eb8822430f0d02c6108b43 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a6e9001db89eb8822430f0d02c6108b43">getFieldType</a> (fieldName)</td></tr>
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+<tr class="separator:a6e9001db89eb8822430f0d02c6108b43 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:addb1c5fbb1495cf580318456b639548d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#addb1c5fbb1495cf580318456b639548d">getFieldValue</a> (fieldName)</td></tr>
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+<tr class="separator:addb1c5fbb1495cf580318456b639548d inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1a4f6c730ac5325e79cc4554e43db26e inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1a4f6c730ac5325e79cc4554e43db26e">getGroup</a> ()</td></tr>
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+<tr class="separator:a1a4f6c730ac5325e79cc4554e43db26e inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a230cd7c02705a8d3eea78cacb320591f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a230cd7c02705a8d3eea78cacb320591f">getId</a> ()</td></tr>
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+<tr class="separator:a230cd7c02705a8d3eea78cacb320591f inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9b026d477bdd586a8ad5ee0e7a6fb7fe inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a9b026d477bdd586a8ad5ee0e7a6fb7fe">getInternalName</a> ()</td></tr>
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+<tr class="separator:a9b026d477bdd586a8ad5ee0e7a6fb7fe inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a84e32f38cdb775bfe739867d55737b4d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a84e32f38cdb775bfe739867d55737b4d">getName</a> ()</td></tr>
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+<tr class="separator:a84e32f38cdb775bfe739867d55737b4d inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1058915844541a6bebebc75415bbe7e0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1058915844541a6bebebc75415bbe7e0">getProgenitorFile</a> ()</td></tr>
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+<tr class="separator:a1058915844541a6bebebc75415bbe7e0 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4b464b66407955fa435f66dc684971c8 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a4b464b66407955fa435f66dc684971c8">getSuperClassNamespace</a> ()</td></tr>
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+<tr class="separator:a4b464b66407955fa435f66dc684971c8 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a320f74b22aa85775725f8569154d667e inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a320f74b22aa85775725f8569154d667e">getType</a> ()</td></tr>
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+<tr class="separator:a320f74b22aa85775725f8569154d667e inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1260a9ecd13cdbea359d9fe7c045794e inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1260a9ecd13cdbea359d9fe7c045794e">isChildOfGroup</a> ()</td></tr>
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+<tr class="separator:a1260a9ecd13cdbea359d9fe7c045794e inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a86048647be436a21246de6a92f807ea4 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a86048647be436a21246de6a92f807ea4">isMemberOfClass</a> (string classname)</td></tr>
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+<tr class="separator:a86048647be436a21246de6a92f807ea4 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a89bdccd1d3b307d9caf08496003a63cb inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a89bdccd1d3b307d9caf08496003a63cb">isMethod</a> (string method name)</td></tr>
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+<tr class="separator:a89bdccd1d3b307d9caf08496003a63cb inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a4d77984a510b832f0f2a87d132192af1 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a4d77984a510b832f0f2a87d132192af1">isTimerActive</a> ()</td></tr>
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+<tr class="separator:a4d77984a510b832f0f2a87d132192af1 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5a3e025c27ebe1d34a8485ee53199dcb inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a5a3e025c27ebe1d34a8485ee53199dcb">removeFieldFilter</a> (fieldName)</td></tr>
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+<tr class="separator:a5a3e025c27ebe1d34a8485ee53199dcb inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aac4f9db0033e9192254a8308f6101909 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aac4f9db0033e9192254a8308f6101909">save</a> (fileName,[selectedOnly])</td></tr>
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+<tr class="separator:aac4f9db0033e9192254a8308f6101909 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a38c14c64f403c3df7749ca315c325386 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a38c14c64f403c3df7749ca315c325386">schedule</a> (time, command,< arg1...argN >)</td></tr>
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+<tr class="separator:a38c14c64f403c3df7749ca315c325386 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ac70958a4cae93deda0d031947d187892 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ac70958a4cae93deda0d031947d187892">setClassNamespace</a> ()</td></tr>
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+<tr class="separator:ac70958a4cae93deda0d031947d187892 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a29f97240eeaf780e9c02bee7aa6e7b25 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a29f97240eeaf780e9c02bee7aa6e7b25">setFieldValue</a> (fieldName, value)</td></tr>
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+<tr class="memitem:acf355cf2001b85ffcf07958400c97605 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#acf355cf2001b85ffcf07958400c97605">setInternalName</a> ()</td></tr>
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+<tr class="separator:acf355cf2001b85ffcf07958400c97605 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1e799de6b4329f9ce9b94a176ad1cfbb inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1e799de6b4329f9ce9b94a176ad1cfbb">setName</a> (newName)</td></tr>
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+<tr class="separator:a1e799de6b4329f9ce9b94a176ad1cfbb inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad2b00ab622649aa8b1b2b5600ea4abb1 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad2b00ab622649aa8b1b2b5600ea4abb1">setProgenitorFile</a> (file)</td></tr>
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+<tr class="separator:ad2b00ab622649aa8b1b2b5600ea4abb1 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a94f53f0f93ced24b597de83aa122e824 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a94f53f0f93ced24b597de83aa122e824">setSuperClassNamespace</a> ()</td></tr>
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+<tr class="separator:a94f53f0f93ced24b597de83aa122e824 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab928f21c5a7e13a0c2cdbcf479c9e07d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ab928f21c5a7e13a0c2cdbcf479c9e07d">startTimer</a> (callbackFunction, float timePeriod,[repeat])</td></tr>
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+<tr class="separator:ab928f21c5a7e13a0c2cdbcf479c9e07d inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:acd9c4032150dd0566eca593062588e9f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#acd9c4032150dd0566eca593062588e9f">stopTimer</a> ()</td></tr>
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+<tr class="separator:acd9c4032150dd0566eca593062588e9f inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+</table><table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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+Public Attributes</h2></td></tr>
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+<tr class="memitem:a85f871043b8d421b17a59569ada3983a"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a85f871043b8d421b17a59569ada3983a">Active</a></td></tr>
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+<tr class="separator:a85f871043b8d421b17a59569ada3983a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5219dd8df75fc0377166283f8da0f119"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a5219dd8df75fc0377166283f8da0f119">AlphaTest</a></td></tr>
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+<tr class="separator:a5219dd8df75fc0377166283f8da0f119"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ae9dc5eefc3f1c1b9145e93b9adab92a1"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae9dc5eefc3f1c1b9145e93b9adab92a1">Angle</a></td></tr>
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+<tr class="separator:ae9dc5eefc3f1c1b9145e93b9adab92a1"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8d4da850f5d133430b7d48d354712b14"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a8d4da850f5d133430b7d48d354712b14">AngularDamping</a></td></tr>
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+<tr class="separator:a8d4da850f5d133430b7d48d354712b14"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:abab83415382ce784ccf9e67407bd6e46"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#abab83415382ce784ccf9e67407bd6e46">AngularVelocity</a></td></tr>
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+<tr class="separator:abab83415382ce784ccf9e67407bd6e46"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a50b6e2c2b1be2ee94878940c5f453ea9"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a50b6e2c2b1be2ee94878940c5f453ea9">Awake</a></td></tr>
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+<tr class="separator:a50b6e2c2b1be2ee94878940c5f453ea9"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a3df07822be08397711d8fdfcaeb2f47f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3df07822be08397711d8fdfcaeb2f47f">BatchCulling</a></td></tr>
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+<tr class="separator:a3df07822be08397711d8fdfcaeb2f47f"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a3329957643d5fd59e30df765683f9acb"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3329957643d5fd59e30df765683f9acb">BatchIsolated</a></td></tr>
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+<tr class="separator:a3329957643d5fd59e30df765683f9acb"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad3cbc098ca18bd694dbeb28bac709496"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad3cbc098ca18bd694dbeb28bac709496">BatchLayout</a></td></tr>
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+<tr class="separator:ad3cbc098ca18bd694dbeb28bac709496"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a829f16dc6e8295f05a17c62e488e071a"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a829f16dc6e8295f05a17c62e488e071a">BatchSortMode</a></td></tr>
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+<tr class="separator:a829f16dc6e8295f05a17c62e488e071a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0d7aab873ed038442a60b036fc641a9f"><td class="memItemLeft" align="right" valign="top">ColorF </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0d7aab873ed038442a60b036fc641a9f">BlendColor</a></td></tr>
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+<tr class="separator:a0d7aab873ed038442a60b036fc641a9f"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a27ca53a4cf49385150ef157b5a70437d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a27ca53a4cf49385150ef157b5a70437d">BlendMode</a></td></tr>
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+<tr class="separator:a27ca53a4cf49385150ef157b5a70437d"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ac22b1c19dccd9325a9a1c9582a25951f"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ac22b1c19dccd9325a9a1c9582a25951f">BodyType</a></td></tr>
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+<tr class="separator:ac22b1c19dccd9325a9a1c9582a25951f"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aadbd56fe3700a6c411220a5d2122c056"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aadbd56fe3700a6c411220a5d2122c056">Bullet</a></td></tr>
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+<tr class="separator:aadbd56fe3700a6c411220a5d2122c056"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a109c3007bc6d29197328ddf8f06b2fe5"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a109c3007bc6d29197328ddf8f06b2fe5">CollisionCallback</a></td></tr>
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+<tr class="separator:a109c3007bc6d29197328ddf8f06b2fe5"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2e44edb9b31f4be781b5041419096aed"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2e44edb9b31f4be781b5041419096aed">CollisionGroups</a></td></tr>
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+<tr class="separator:a2e44edb9b31f4be781b5041419096aed"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af95e9fe3a3b0501bdd9bdb086e9b8f6e"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af95e9fe3a3b0501bdd9bdb086e9b8f6e">CollisionLayers</a></td></tr>
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+<tr class="separator:af95e9fe3a3b0501bdd9bdb086e9b8f6e"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a86da9c6e1d51b46548ec0bfef4744d78"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a86da9c6e1d51b46548ec0bfef4744d78">CollisionSuppress</a></td></tr>
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+<tr class="separator:a86da9c6e1d51b46548ec0bfef4744d78"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6aac53850613d34667a0c559dc6ef528"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6aac53850613d34667a0c559dc6ef528">DefaultDensity</a></td></tr>
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+<tr class="separator:a6aac53850613d34667a0c559dc6ef528"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2775dbeebfcac25ab7c19101e3146c57"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2775dbeebfcac25ab7c19101e3146c57">DefaultFriction</a></td></tr>
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+<tr class="separator:a2775dbeebfcac25ab7c19101e3146c57"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a15427dcc9571ed295e02f997eee3b975"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a15427dcc9571ed295e02f997eee3b975">DefaultRestitution</a></td></tr>
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+<tr class="separator:a15427dcc9571ed295e02f997eee3b975"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6bcdf4af6abfcc4aaf555282effe6c52"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6bcdf4af6abfcc4aaf555282effe6c52">DefaultSpriteAngle</a></td></tr>
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+<tr class="separator:a6bcdf4af6abfcc4aaf555282effe6c52"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a88a6bf6bd02f6b0f6e8f79a26035081c"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a88a6bf6bd02f6b0f6e8f79a26035081c">DefaultSpriteSize</a></td></tr>
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+<tr class="separator:a88a6bf6bd02f6b0f6e8f79a26035081c"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2e75548ef12522553bd17e144f7788c7"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2e75548ef12522553bd17e144f7788c7">DefaultSpriteStride</a></td></tr>
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+<tr class="separator:a2e75548ef12522553bd17e144f7788c7"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a902cec0a489a73193b46f51c6f629f79"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a902cec0a489a73193b46f51c6f629f79">DstBlendFactor</a></td></tr>
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+<tr class="separator:a902cec0a489a73193b46f51c6f629f79"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad03a4eae664fe17eb3a258aadf578496"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad03a4eae664fe17eb3a258aadf578496">Enabled</a></td></tr>
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+<tr class="separator:ad03a4eae664fe17eb3a258aadf578496"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab294dfe5134d6949901d1e0b560ebc6c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab294dfe5134d6949901d1e0b560ebc6c">FixedAngle</a></td></tr>
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+<tr class="separator:ab294dfe5134d6949901d1e0b560ebc6c"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2a0cd6b744077be96da3291da826f225"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2a0cd6b744077be96da3291da826f225">GatherContacts</a></td></tr>
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+<tr class="separator:a2a0cd6b744077be96da3291da826f225"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a071d7ce8bfe4903c4e839732d51bd4eb"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a071d7ce8bfe4903c4e839732d51bd4eb">GravityScale</a></td></tr>
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+<tr class="separator:a071d7ce8bfe4903c4e839732d51bd4eb"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af9bc817f37778c400da043efa41837b7"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af9bc817f37778c400da043efa41837b7">Lifetime</a></td></tr>
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+<tr class="separator:af9bc817f37778c400da043efa41837b7"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a087a587fcc765589a4f174d40bf48c03"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a087a587fcc765589a4f174d40bf48c03">LinearDamping</a></td></tr>
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+<tr class="separator:a087a587fcc765589a4f174d40bf48c03"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a5e4191bf61c8accd591d9a4e2fd5a92a"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a5e4191bf61c8accd591d9a4e2fd5a92a">LinearVelocity</a></td></tr>
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+<tr class="separator:a5e4191bf61c8accd591d9a4e2fd5a92a"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af90921ac4525509abefdcac182f1a8f6"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af90921ac4525509abefdcac182f1a8f6">Position</a></td></tr>
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+<tr class="separator:af90921ac4525509abefdcac182f1a8f6"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a2333cd37f2ee9e2e56880f2f81c6cb96"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2333cd37f2ee9e2e56880f2f81c6cb96">RenderGroup</a></td></tr>
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+<tr class="separator:a2333cd37f2ee9e2e56880f2f81c6cb96"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0d00ee1426bb7987190f8e3346c65979"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0d00ee1426bb7987190f8e3346c65979">Scene</a></td></tr>
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+<tr class="memitem:a93a2187d5832449de903f64929f096f3"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a93a2187d5832449de903f64929f096f3">SceneGroup</a></td></tr>
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+<tr class="separator:a93a2187d5832449de903f64929f096f3"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1e77fcd3a6452d65e5bbb50021454dbe"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a1e77fcd3a6452d65e5bbb50021454dbe">SceneLayer</a></td></tr>
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+<tr class="separator:a1e77fcd3a6452d65e5bbb50021454dbe"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a3b7adcef6394e28a27b509219ab1bc73"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3b7adcef6394e28a27b509219ab1bc73">SceneLayerDepth</a></td></tr>
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+<tr class="memitem:a462783ae373d2864df9949a9f774774e"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a462783ae373d2864df9949a9f774774e">size</a></td></tr>
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+<tr class="memitem:a93adabe14b3e190f0584fd29120e9a3b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a93adabe14b3e190f0584fd29120e9a3b">SleepingAllowed</a></td></tr>
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+<tr class="memitem:aaed4b0784704379e09176632ca17d427"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aaed4b0784704379e09176632ca17d427">SleepingCallback</a></td></tr>
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+<tr class="memitem:a84cab4f9914f5a15647608cd8fa95e81"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a84cab4f9914f5a15647608cd8fa95e81">SortPoint</a></td></tr>
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+<tr class="memitem:a9992b5830f9fcbd97b2119f907636ec3"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9992b5830f9fcbd97b2119f907636ec3">SrcBlendFactor</a></td></tr>
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+<tr class="memitem:abde2ff649468336bbedfae09230dff9d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#abde2ff649468336bbedfae09230dff9d">UpdateCallback</a></td></tr>
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+<tr class="memitem:afcf9801681479670bdff179640dda0d8"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afcf9801681479670bdff179640dda0d8">UseInputEvents</a></td></tr>
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+<tr class="memitem:a724a0ede705a2d49b0c69ad10d23a750"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a724a0ede705a2d49b0c69ad10d23a750">Visible</a></td></tr>
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+<tr><td colspan="2"><div class="groupHeader">SimBase</div></td></tr>
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+<tr class="memitem:a32e78917393b9bd6246e8b0212fe7890"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a32e78917393b9bd6246e8b0212fe7890">canSaveDynamicFields</a></td></tr>
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+<tr class="memitem:a791d95c814cc02c065a063ec3ca79a76"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a791d95c814cc02c065a063ec3ca79a76">parentGroup</a></td></tr>
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+<tr><td colspan="2"><div class="groupHeader">Namespace Linking</div></td></tr>
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+<tr class="memitem:a744b50aee14e1c13a0884421ef3df424"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a744b50aee14e1c13a0884421ef3df424">superclass</a></td></tr>
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+<tr class="inherit_header pub_attribs_classSceneObject"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classSceneObject')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classSceneObject.html">SceneObject</a></td></tr>
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+<tr class="memitem:a02e8eb0ca2f8b6a5126a41eb5e06f43d inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a02e8eb0ca2f8b6a5126a41eb5e06f43d">Active</a></td></tr>
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+<tr class="memitem:a55c0633fc12928cc9aac6a832bbee6c3 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55c0633fc12928cc9aac6a832bbee6c3">AlphaTest</a></td></tr>
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+<tr class="separator:a55c0633fc12928cc9aac6a832bbee6c3 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1662a7405005ef60dcc465e958c6dd1c inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1662a7405005ef60dcc465e958c6dd1c">Angle</a></td></tr>
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+<tr class="separator:a1662a7405005ef60dcc465e958c6dd1c inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ac9c3cf2166e4812a6a564e7f284be083 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac9c3cf2166e4812a6a564e7f284be083">AngularDamping</a></td></tr>
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+<tr class="memitem:a5d93a829cb3fdba649eddfa517bbd6ef inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5d93a829cb3fdba649eddfa517bbd6ef">AngularVelocity</a></td></tr>
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+<tr class="separator:a5d93a829cb3fdba649eddfa517bbd6ef inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1a3eedc13c38470b6fd05294fed05693 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1a3eedc13c38470b6fd05294fed05693">Awake</a></td></tr>
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+<tr class="memitem:ad7b3fc2c31c267c6acf5959c5ea3bcec inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">ColorF </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad7b3fc2c31c267c6acf5959c5ea3bcec">BlendColor</a></td></tr>
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+<tr class="separator:ad7b3fc2c31c267c6acf5959c5ea3bcec inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a761da34be18edcb727e1cd3eb0e9e462 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a761da34be18edcb727e1cd3eb0e9e462">BlendMode</a></td></tr>
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+<tr class="memitem:acedbf0da75022a710afc871f0dd352e2 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acedbf0da75022a710afc871f0dd352e2">BodyType</a></td></tr>
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+<tr class="memitem:a7b11cc17c76f8a5faf876635ecb60b24 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7b11cc17c76f8a5faf876635ecb60b24">Bullet</a></td></tr>
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+<tr class="separator:a7b11cc17c76f8a5faf876635ecb60b24 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a1a6eb9f96f4eb2e4271bc890e533e5e8 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1a6eb9f96f4eb2e4271bc890e533e5e8">CollisionCallback</a></td></tr>
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+<tr class="separator:a1a6eb9f96f4eb2e4271bc890e533e5e8 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:af4856fe6fdff5072e6b0f5acdb8e9b97 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af4856fe6fdff5072e6b0f5acdb8e9b97">CollisionGroups</a></td></tr>
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+<tr class="separator:af4856fe6fdff5072e6b0f5acdb8e9b97 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a049cd55e5291dfa5da5a0c9f452af9d8 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a049cd55e5291dfa5da5a0c9f452af9d8">CollisionLayers</a></td></tr>
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+<tr class="separator:a049cd55e5291dfa5da5a0c9f452af9d8 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a9b793ea7d34a3397dfe3c62f0dc4fb69 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9b793ea7d34a3397dfe3c62f0dc4fb69">CollisionSuppress</a></td></tr>
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+<tr class="separator:a9b793ea7d34a3397dfe3c62f0dc4fb69 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a35f24e15576499a77435161896db9b4e inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a35f24e15576499a77435161896db9b4e">DefaultDensity</a></td></tr>
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+<tr class="separator:a35f24e15576499a77435161896db9b4e inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a28bda3e0939a3c38703b897ce4480d37 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a28bda3e0939a3c38703b897ce4480d37">DefaultFriction</a></td></tr>
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+<tr class="separator:a28bda3e0939a3c38703b897ce4480d37 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab791ace4a8f0bb7112133b69d86ff5a4 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab791ace4a8f0bb7112133b69d86ff5a4">DefaultRestitution</a></td></tr>
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+<tr class="separator:ab791ace4a8f0bb7112133b69d86ff5a4 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a6cfd515be2bd3e6052c5eedb2401151a inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6cfd515be2bd3e6052c5eedb2401151a">DstBlendFactor</a></td></tr>
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+<tr class="separator:a6cfd515be2bd3e6052c5eedb2401151a inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a318e07c9fdba96b62938e657d99c43d5 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a318e07c9fdba96b62938e657d99c43d5">Enabled</a></td></tr>
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+<tr class="separator:a318e07c9fdba96b62938e657d99c43d5 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:adafae6e918b00f7405d117d488e890ab inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adafae6e918b00f7405d117d488e890ab">FixedAngle</a></td></tr>
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+<tr class="separator:adafae6e918b00f7405d117d488e890ab inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a16604b0fb986fbd0c054e550e4a974e1 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16604b0fb986fbd0c054e550e4a974e1">GatherContacts</a></td></tr>
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+<tr class="separator:a16604b0fb986fbd0c054e550e4a974e1 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a97439778de51629e0fcf0980640b43ac inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97439778de51629e0fcf0980640b43ac">GravityScale</a></td></tr>
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+<tr class="separator:a97439778de51629e0fcf0980640b43ac inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a8ff4b04cffe953891b09e7bcb2b87be4 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8ff4b04cffe953891b09e7bcb2b87be4">Lifetime</a></td></tr>
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+<tr class="separator:a8ff4b04cffe953891b09e7bcb2b87be4 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad16218694117a33a77276064cb1ac141 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad16218694117a33a77276064cb1ac141">LinearDamping</a></td></tr>
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+<tr class="memitem:ad0ad1d8e0e62172a13935dbd62b00597 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad0ad1d8e0e62172a13935dbd62b00597">LinearVelocity</a></td></tr>
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+<tr class="memitem:a13a70a9a647beff53cbc4a11c099ff78 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a13a70a9a647beff53cbc4a11c099ff78">Position</a></td></tr>
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+<tr class="memitem:a2fd5d4f659a24a4f57bd69347c02d58d inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2fd5d4f659a24a4f57bd69347c02d58d">RenderGroup</a></td></tr>
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+<tr class="memitem:a1854bbd6391935f6cbc95e0dbf3725e7 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1854bbd6391935f6cbc95e0dbf3725e7">Scene</a></td></tr>
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+<tr class="memitem:aeb5913efec2310f5ec6d5a9d162af761 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeb5913efec2310f5ec6d5a9d162af761">SceneGroup</a></td></tr>
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+<tr class="separator:aeb5913efec2310f5ec6d5a9d162af761 inherit pub_attribs_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a22c1b0502d3692cceeb6bf414988a574 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a22c1b0502d3692cceeb6bf414988a574">SceneLayer</a></td></tr>
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+<tr class="memitem:a70e87c020b12540234bb881ab6764271 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a70e87c020b12540234bb881ab6764271">SceneLayerDepth</a></td></tr>
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+<tr class="memitem:a5441fe13021117d12fa0f33b033103b0 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5441fe13021117d12fa0f33b033103b0">size</a></td></tr>
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+<tr class="memitem:ab2467eb59410047560fc2fd1bfd7b8a3 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab2467eb59410047560fc2fd1bfd7b8a3">SleepingAllowed</a></td></tr>
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+<tr class="memitem:accd0e75a036752f25f103f034694c4d9 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#accd0e75a036752f25f103f034694c4d9">SleepingCallback</a></td></tr>
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+<tr class="memitem:a4a9f99074523a790516b850fb55ea983 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4a9f99074523a790516b850fb55ea983">SortPoint</a></td></tr>
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+<tr class="memitem:a24f542d0e8bbd07e7de3af095e320176 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a24f542d0e8bbd07e7de3af095e320176">SrcBlendFactor</a></td></tr>
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+<tr class="memitem:ab760ce6ec82b6ac4d2cad0d4e5b30817 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab760ce6ec82b6ac4d2cad0d4e5b30817">UpdateCallback</a></td></tr>
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+<tr class="memitem:a4a11db5effdfce5b18b0d25348c891c5 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4a11db5effdfce5b18b0d25348c891c5">UseInputEvents</a></td></tr>
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+<tr class="memitem:a10e68c4fad4f2bcf6b3cd1be8d48afb9 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10e68c4fad4f2bcf6b3cd1be8d48afb9">Visible</a></td></tr>
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+<tr class="memitem:ab533a50652b94f929bbe11df1e8cc52a inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab533a50652b94f929bbe11df1e8cc52a">canSaveDynamicFields</a></td></tr>
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+<tr class="memitem:a0b9fab8be4614d859f916f77ee0ab7a1 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0b9fab8be4614d859f916f77ee0ab7a1">internalName</a></td></tr>
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+<tr class="memitem:a370f308f7a91a7ae8e3e2f3ad0eb8dc9 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a370f308f7a91a7ae8e3e2f3ad0eb8dc9">parentGroup</a></td></tr>
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+<tr class="memitem:afa1481e9a002598d8f2de15f65664f8b inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afa1481e9a002598d8f2de15f65664f8b">superclass</a></td></tr>
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+<tr class="memitem:a8dc157ee332e95c7615825030c4dc3e4 inherit pub_attribs_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8dc157ee332e95c7615825030c4dc3e4">class</a></td></tr>
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+<tr class="inherit_header pub_attribs_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classBehaviorComponent')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
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+<tr class="memitem:a768fcb006e8118fea010d8ca68e6bbf7 inherit pub_attribs_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a768fcb006e8118fea010d8ca68e6bbf7">Enabled</a></td></tr>
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+<tr class="memitem:a07e63aecfbf94276c9a57c943d318e75 inherit pub_attribs_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a07e63aecfbf94276c9a57c943d318e75">canSaveDynamicFields</a></td></tr>
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+<tr class="separator:a07e63aecfbf94276c9a57c943d318e75 inherit pub_attribs_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a26622109705d657d8bdebaa7a1467324 inherit pub_attribs_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a26622109705d657d8bdebaa7a1467324">internalName</a></td></tr>
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+<tr class="memitem:a11cf90fc0afcc0695f486920c0b58c99 inherit pub_attribs_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a11cf90fc0afcc0695f486920c0b58c99">parentGroup</a></td></tr>
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+<tr class="inherit_header pub_attribs_classDynamicConsoleMethodComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classDynamicConsoleMethodComponent')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td></tr>
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+<tr class="memitem:a1e43f1aa009f365be93b4ac4b57ea69d inherit pub_attribs_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a1e43f1aa009f365be93b4ac4b57ea69d">Enabled</a></td></tr>
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+<tr class="memitem:a92993dd7499d6fd6c723e03bba86d825 inherit pub_attribs_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a92993dd7499d6fd6c723e03bba86d825">canSaveDynamicFields</a></td></tr>
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+<tr class="separator:a92993dd7499d6fd6c723e03bba86d825 inherit pub_attribs_classDynamicConsoleMethodComponent"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a62048e5a87e68fa6c7708760c457cfa0 inherit pub_attribs_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a62048e5a87e68fa6c7708760c457cfa0">parentGroup</a></td></tr>
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+<tr class="inherit_header pub_attribs_classSimComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classSimComponent')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classSimComponent.html">SimComponent</a></td></tr>
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+<tr class="memitem:a0dcae1b6e9ba2e2ca11b8ece73475d9d inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a0dcae1b6e9ba2e2ca11b8ece73475d9d">Enabled</a></td></tr>
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+<tr class="memitem:a15a44e1a3107287df29bdbeeeb993af0 inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a15a44e1a3107287df29bdbeeeb993af0">canSaveDynamicFields</a></td></tr>
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+<tr class="memitem:a553dd83a9310369781f0fb0007c62c59 inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a553dd83a9310369781f0fb0007c62c59">internalName</a></td></tr>
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+<tr class="memitem:a9d40758d728f61aa08ce06f6fdefd5fd inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a9d40758d728f61aa08ce06f6fdefd5fd">parentGroup</a></td></tr>
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+<tr class="inherit_header pub_attribs_classSimObject"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classSimObject')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classSimObject.html">SimObject</a></td></tr>
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+<tr class="memitem:ab49fae316a2d0c12834f50c3d77202e6 inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ab49fae316a2d0c12834f50c3d77202e6">canSaveDynamicFields</a></td></tr>
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+<tr class="separator:ab49fae316a2d0c12834f50c3d77202e6 inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ad03202387165717f164f996a5b22c9bb inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad03202387165717f164f996a5b22c9bb">internalName</a></td></tr>
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+<tr class="separator:ad03202387165717f164f996a5b22c9bb inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:a0f783d7e37cad2b0a9d6f7b0d1672a28 inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a0f783d7e37cad2b0a9d6f7b0d1672a28">parentGroup</a></td></tr>
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+<tr class="separator:a0f783d7e37cad2b0a9d6f7b0d1672a28 inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:aa0d134072878053537fefb1768b63d3f inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aa0d134072878053537fefb1768b63d3f">superclass</a></td></tr>
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+<tr class="separator:aa0d134072878053537fefb1768b63d3f inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+<tr class="memitem:ab83c7a59a66018d9b5eec3c8dcd3397d inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ab83c7a59a66018d9b5eec3c8dcd3397d">class</a></td></tr>
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+<tr class="separator:ab83c7a59a66018d9b5eec3c8dcd3397d inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
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+</table>
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+<h2 class="groupheader">Member Function Documentation</h2>
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+<a class="anchor" id="ac122f7e3aa4ecd7b57e573d4104942b0"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual int CompositeSprite::addSprite </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Adds a sprite at the specified logical position. You must specify the correct number of arguments for the selected layout mode. The created sprite will be automatically selected. <dl class="params"><dt>Parameters</dt><dd>
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+ <table class="params">
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+ <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 & #2 and four additional and optional arguments. </td></tr>
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+ </table>
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+ </dd>
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+</dl>
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+<dl class="section return"><dt>Returns</dt><dd>The batch Id of the added sprite or zero if not successful. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a557c7845d4195ffcd60e1d9a4b4c83fa"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual void CompositeSprite::clearSpriteAsset </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Clears any image or animation asset from the sprite. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a10321a13375f22599e584da893299ef1"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual void CompositeSprite::clearSprites </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Removes all sprites. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a05dd8ef433706a64ecb01feaa914ad65"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual void CompositeSprite::deselectSprite </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Deselects any selected sprite. This is not required but can be used to stop accidental changes to sprites. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="affad8008d7eb6f8f6de44840793c988b"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual bool CompositeSprite::getBatchCulling </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets whether the sprites are render culled or not <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered culled or not. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="ada51e2f27b5c695453b39102593b12df"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual bool CompositeSprite::getBatchIsolated </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets whether the sprites are rendered, isolated from other renderings as one batch or not. <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered, isolated from other renderings as one batch or not. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a25fbc9a4c333de5fba41ee0a6855fed4"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getBatchLayout </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the batch layout type. <dl class="section return"><dt>Returns</dt><dd>The batch layout type. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="ae6c970af71413b765524a3ddf910fdeb"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getBatchSortMode </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the batch render sort mode. <dl class="section return"><dt>Returns</dt><dd>The render sort mode. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a23982bece013914d05f23e77f64f7eab"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual float CompositeSprite::getDefaultSpriteAngle </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
|
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the angle at which sprites are created. <dl class="section return"><dt>Returns</dt><dd>(float angle) The angle at which sprites are created. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="aa2c92d5c475b787a90d60e448536c5fd"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getDefaultSpriteSize </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the size at which sprites are created. <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The size at which sprites are created. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="afa0a4e75e49730d29a023c93436deda1"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getDefaultSpriteStride </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the stride which scales the position at which sprites are created. <dl class="section return"><dt>Returns</dt><dd>(float strideX/float strideY) The stride which scales the position at which sprites are created. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a25c310bed0cf8eefa922cf2953dad35a"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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|
+ <table class="memname">
|
|
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+ <tr>
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|
+ <td class="memname">virtual float CompositeSprite::getSpriteAlphaTest </td>
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|
|
+ <td>(</td>
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|
+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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|
+ </tr>
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|
+ </table>
|
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+ </td>
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|
+ <td class="mlabels-right">
|
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
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|
+ </tr>
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|
+</table>
|
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+</div><div class="memdoc">
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+<ul>
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|
+<li>Gets the sprite alpha test. <dl class="section return"><dt>Returns</dt><dd>(S32) A value of 0 to 255 if alpha testing is enabled. <0 represents disabled alpha testing. </dd></dl>
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|
|
+</li>
|
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="ab4ff065edef4bf4aba56c0f59d958476"></a>
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+<div class="memitem">
|
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+<div class="memproto">
|
|
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+<table class="mlabels">
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|
|
+ <tr>
|
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|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual float CompositeSprite::getSpriteAngle </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
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|
+ </td>
|
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|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
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|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
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|
+<ul>
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|
+<li>Gets the sprite local angle. <dl class="section return"><dt>Returns</dt><dd>The sprite local angle. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
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+
|
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+</div>
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+</div>
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+<a class="anchor" id="af43d40c3f5c4f21cc2b566a44c81d325"></a>
|
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+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual string CompositeSprite::getSpriteAnimation </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
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|
+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the sprite animation. <dl class="section return"><dt>Returns</dt><dd>The sprite animation. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a28b4fcd9de5b65d280ac64c6ce134b5a"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual float CompositeSprite::getSpriteBlendAlpha </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the sprite color alpha (transparency). <dl class="section return"><dt>Returns</dt><dd>(float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a27814a25219ab62e61135e33732cf38b"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getSpriteBlendColor </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
|
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+</div><div class="memdoc">
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+<p>Gets the sprite blend color </p>
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+<dl class="section return"><dt>Returns</dt><dd>(float red / float green / float blue / float alpha) The sprite blend color. </dd></dl>
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+
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+</div>
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+</div>
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+<a class="anchor" id="aafe8f4619427b33dc2f5299836f64f19"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual bool CompositeSprite::getSpriteBlendMode </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets whether sprite blending is on or not. <dl class="section return"><dt>Returns</dt><dd>(bool blendMode) Whether sprite blending is on or not. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a08042e205eecd6e0e9c1bdc67306b0fb"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual int CompositeSprite::getSpriteCount </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets a count of sprites in the composite. <dl class="section return"><dt>Returns</dt><dd>The count of sprites in the composite. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="aee59aeeb447a1048de79478f00e393e2"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getSpriteDataObject </td>
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+ <td>(</td>
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+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </td>
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+ <td class="mlabels-right">
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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+</table>
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+</div><div class="memdoc">
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+<ul>
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+<li>Gets the sprite data object. <dl class="section return"><dt>Returns</dt><dd>The sprite data object. </dd></dl>
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+</li>
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a3922e032975d60edc04a6863b4ca460c"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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|
+ <table class="memname">
|
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|
+ <tr>
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|
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+ <td class="memname">virtual float CompositeSprite::getSpriteDepth </td>
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|
+ <td>(</td>
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|
+ <td class="paramname"></td><td>)</td>
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+ <td></td>
|
|
|
+ </tr>
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|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
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|
+<ul>
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|
+<li>Gets the sprite depth. <dl class="section return"><dt>Returns</dt><dd>The sprite depth. </dd></dl>
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|
|
+</li>
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|
|
+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a99c452c7090501de6f993d0815ac1c73"></a>
|
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+<div class="memitem">
|
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+<div class="memproto">
|
|
|
+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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|
|
+ <table class="memname">
|
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getSpriteDstBlendFactor </td>
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+ <td>(</td>
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|
+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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|
|
+ </tr>
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|
|
+ </table>
|
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|
+ </td>
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+ <td class="mlabels-right">
|
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
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|
+<li>Gets the sprite destination blend factor. <dl class="section return"><dt>Returns</dt><dd>(dstBlend) The sprite destination blend factor. </dd></dl>
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|
|
+</li>
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|
|
+</ul>
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+
|
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+</div>
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+</div>
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+<a class="anchor" id="a4f63a25d2b1873c390c576176e12d92a"></a>
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+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
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|
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+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
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|
|
+ <td class="memname">virtual bool CompositeSprite::getSpriteFlipX </td>
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|
|
+ <td>(</td>
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|
|
+ <td class="paramname"></td><td>)</td>
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|
|
+ <td></td>
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|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
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|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
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|
+<ul>
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|
+<li>Gets whether the sprite is flipped along its local X axis or not. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local X axis or not. </dd></dl>
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|
|
+</li>
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|
+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="a2587cd6ead0c6fa7bca0a8619d95178a"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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|
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+ <tr>
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+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
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|
+ <td class="memname">virtual bool CompositeSprite::getSpriteFlipY </td>
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|
+ <td>(</td>
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|
|
+ <td class="paramname"></td><td>)</td>
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|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
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|
|
+<li>Gets whether the sprite is flipped along its local Y axis or not. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local Y axis or not. </dd></dl>
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|
|
+</li>
|
|
|
+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="adef86cff14ba76cc0f2e9594aa37f52b"></a>
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+<div class="memitem">
|
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+<div class="memproto">
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|
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+<table class="mlabels">
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|
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+ <tr>
|
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+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
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|
+ <td class="memname">virtual string CompositeSprite::getSpriteImage </td>
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|
|
+ <td>(</td>
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|
|
+ <td class="paramname"></td><td>)</td>
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|
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+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite image. <dl class="section return"><dt>Returns</dt><dd>The sprite image. </dd></dl>
|
|
|
+</li>
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|
|
+</ul>
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+
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|
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+</div>
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+</div>
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+<a class="anchor" id="afbb6ddb4d3719ff052fd78f5dcb089ae"></a>
|
|
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+<div class="memitem">
|
|
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+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
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+ <tr>
|
|
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+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
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|
|
+ <td class="memname">virtual int CompositeSprite::getSpriteImageFrame </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite image frame. <dl class="section return"><dt>Returns</dt><dd>The sprite image frame. </dd></dl>
|
|
|
+</li>
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|
|
+</ul>
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+
|
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+</div>
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|
+</div>
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+<a class="anchor" id="abdd456e02d2cb15a19c727919bbb96d0"></a>
|
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+<div class="memitem">
|
|
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+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
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+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
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|
|
+ <td class="memname">virtual string CompositeSprite::getSpriteLocalPosition </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite local position. <dl class="section return"><dt>Returns</dt><dd>The sprite local position. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
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+
|
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+</div>
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+</div>
|
|
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+<a class="anchor" id="a5484be637cc9c0e21d37a2caf9c04943"></a>
|
|
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+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual string CompositeSprite::getSpriteName </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite name. <dl class="section return"><dt>Returns</dt><dd>The sprite name. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a0e5058657e536e6295ad7120f299a9d5"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual string CompositeSprite::getSpriteRenderGroup </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<p>Gets the name of the render group used to sort the sprite during rendering. </p>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>The render group used to sort the object during rendering. </dd></dl>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="abaa88bcdae06ea03ec5613bae4eea6d1"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual string CompositeSprite::getSpriteSize </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
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+ <td></td>
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|
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+ </tr>
|
|
|
+ </table>
|
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|
+ </td>
|
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+ <td class="mlabels-right">
|
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite size. <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The sprite size. </dd></dl>
|
|
|
+</li>
|
|
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="abff33f2270b6c064ce047769733b3f12"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
|
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+ <td class="mlabels-left">
|
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+ <table class="memname">
|
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+ <tr>
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+ <td class="memname">virtual string CompositeSprite::getSpriteSortPoint </td>
|
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+ <td>(</td>
|
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|
+ <td class="paramname"></td><td>)</td>
|
|
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+ <td></td>
|
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+ </tr>
|
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+ </table>
|
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+ </td>
|
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+ <td class="mlabels-right">
|
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Gets the sprite local sort point. <dl class="section return"><dt>Returns</dt><dd>The sprite local sort point. </dd></dl>
|
|
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+</li>
|
|
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+</ul>
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+
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+</div>
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+</div>
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+<a class="anchor" id="af7e3a1211356ef06f5cd3680f0a59cc2"></a>
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+<div class="memitem">
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+<div class="memproto">
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+<table class="mlabels">
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+ <tr>
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+ <td class="mlabels-left">
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+ <table class="memname">
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+ <tr>
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|
+ <td class="memname">virtual string CompositeSprite::getSpriteSrcBlendFactor </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
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+ <td></td>
|
|
|
+ </tr>
|
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+ </table>
|
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+ </td>
|
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+ <td class="mlabels-right">
|
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
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+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
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|
+<li>Gets the sprite source blend factor. <dl class="section return"><dt>Returns</dt><dd>(srcBlend) The sprite source blend factor. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
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+
|
|
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+</div>
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|
+</div>
|
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+<a class="anchor" id="a5788914a77b12c7c494f9e56ca307f52"></a>
|
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+<div class="memitem">
|
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+<div class="memproto">
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|
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+<table class="mlabels">
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|
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+ <tr>
|
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+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::getSpriteVisible </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
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|
+<li>Gets whether the sprite is visible or not. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is visible or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
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+
|
|
|
+</div>
|
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|
+</div>
|
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+<a class="anchor" id="aafd198a472ecab786f41e2da6d514084"></a>
|
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|
+<div class="memitem">
|
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+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::isSpriteSelected </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Checks whether a sprite is selected or not. <dl class="section return"><dt>Returns</dt><dd>Whether a sprite is selected or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
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|
+</div>
|
|
|
+<a class="anchor" id="aeeaea91f2d17c904c6dfc1df1bbeeff5"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::removeSprite </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Removes the selected sprite. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was removed or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="afc3403e7e93d418dc96871075104872c"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::selectSprite </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">a </td>
|
|
|
+ <td class="paramname"><em>b</em>[c][d][e][f]</td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Selects a sprite at the specified logical position. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 & #2 and four additional and optional arguments. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a0d069bcd5cfaef3d099726eca8429860"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::selectSpriteId </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">int </td>
|
|
|
+ <td class="paramname"><em>batchId</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Selects a sprite with the specified batch Id. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">batchId</td><td>The batch Id of the sprite to select. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a6e5b8f111e1d65488c72c3e0de49203b"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual bool CompositeSprite::selectSpriteName </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">name </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Selects a sprite with the specified name. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">name</td><td>The name of the sprite. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a0af65b4c2a6aaa39962e4422c42b16d7"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setBatchCulling </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">bool </td>
|
|
|
+ <td class="paramname"><em>batchCulling</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets whether the sprites are culled. For sprites that are off-screen this is considerably faster during render at the expense of memory. For small composites with a few sprites, the overhead is probably not worth it. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a9a7f3b8ba21f1554480ac90e68b7a23d"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setBatchIsolated </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">bool </td>
|
|
|
+ <td class="paramname"><em>batchIsolated</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets whether the sprites are rendered, isolated from other renderings as one batch or not. When in batch isolated mode, the sprites can be optionally sorted. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="af77394e4cf5dc4ced09547af51677c1b"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setBatchLayout </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">batchLayoutType </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the batch layout type. The render sort mode is used when isolated batch mode is on. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">batchLayoutType</td><td>'none', 'rect' or 'iso' layout types are valid. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="af2279f115361e71019e11e24185bce36"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setBatchSortMode </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">renderSortMode </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the batch render sort mode. The render sort mode is used when isolated batch mode is on. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a46814b5abd57f2eb014c1d14aff5f190"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setDefaultSpriteAngle </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>angle</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
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|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the angle at which sprites are created. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">angle</td><td>The angle at which sprites are created. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ad02d86e1fb1821aa01b72072ca50fc46"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setDefaultSpriteSize </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>width</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
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+ <td class="mlabels-right">
|
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|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
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|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the size at which sprites are created. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">width</td><td>The default width of sprites. </td></tr>
|
|
|
+ <tr><td class="paramname">height</td><td>The default height of sprites </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a4ee9d78d11156acc71e19194c25c68a1"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setDefaultSpriteStride </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>strideX</em>, </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td class="paramkey"></td>
|
|
|
+ <td></td>
|
|
|
+ <td class="paramtype">[float strideY] ] </td>
|
|
|
+ <td class="paramname"> </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td></td>
|
|
|
+ <td>)</td>
|
|
|
+ <td></td><td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the stride which scales the position at which sprites are created. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">strideX</td><td>The default stride of the local X axis. </td></tr>
|
|
|
+ <tr><td class="paramname">strideY</td><td>The default stride of the local Y axis. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ae0b5610fdd9b193e9cd8b647cd41a52a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteAlphaTest </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>alpha</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Set the sprite alpha test. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">value</td><td>Numeric value of 0.0 to 1.0 to turn on alpha testing. Less than zero to disable alpha testing.</td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="aa9c4ac947d0d314e51cca3ef0451f19b"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteAngle </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>localAngle</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprites local angle. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">localAngle</td><td>The sprite local angle. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="aef4e8ab3e36bb9cba883b3a4d8cc1a80"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteAnimation </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">animationAssetId </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite animation. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">imageAssetId</td><td>The animation to set the sprite to. </td></tr>
|
|
|
+ <tr><td class="paramname">autoRestore</td><td>Whether to restore any previously playing animation or not. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ad516e8b6026a61666385e2189dec18cc"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteBlendAlpha </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>alpha</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite color alpha (transparency). The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="acd343af1ae1382dbfba92da3bf274403"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteBlendColor </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>red</em>, </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td class="paramkey"></td>
|
|
|
+ <td></td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>green</em>, </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td class="paramkey"></td>
|
|
|
+ <td></td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>blue</em> </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td></td>
|
|
|
+ <td>)</td>
|
|
|
+ <td></td><td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<p>or ( stockColorName ) - Sets the sprite blend color.</p>
|
|
|
+<dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">red</td><td>The red value. </td></tr>
|
|
|
+ <tr><td class="paramname">green</td><td>The green value. </td></tr>
|
|
|
+ <tr><td class="paramname">blue</td><td>The blue value. </td></tr>
|
|
|
+ <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a0164b555bd69ac661b1b9751a97a581d"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteBlendMode </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">bool </td>
|
|
|
+ <td class="paramname"><em>blendMode</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets whether sprite blending is on or not. Whether sprite blending is on or not. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a563364d466ab7b5f9d3efe4fc5359bf5"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteDataObject </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">object </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Set the sprite data object. NOTE: This object will be persisted alongside the composite sprite. To clear the object you can pass an empty string. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ae3203994ee36dc296768f938975a401e"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteDepth </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>depth</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprites depth. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">depth</td><td>The sprite depth. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a5586c16a1fbfff3a839c9ce60755c25e"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteDstBlendFactor </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">dstBlend </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
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|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
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|
+<li>Sets the sprite destination blend factor. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">dstBlend</td><td>The sprite destination blend factor. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
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+</div>
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+<a class="anchor" id="a9eb6c34ce61add33e7f5b531b2afc2de"></a>
|
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|
+<div class="memitem">
|
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|
+<div class="memproto">
|
|
|
+<table class="mlabels">
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+ <tr>
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|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteFlipX </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">bool </td>
|
|
|
+ <td class="paramname"><em>flipX</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
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+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets whether the sprite is flipped along its local X axis or not. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">flipX</td><td>Whether the sprite is flipped along its local X axis or not. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
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|
+
|
|
|
+</div>
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|
+</div>
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|
+<a class="anchor" id="ac33920d3d444a8ce1bb977fb5bc799b9"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
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|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteFlipY </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">bool </td>
|
|
|
+ <td class="paramname"><em>flipY</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets whether the sprite is flipped along its local Y axis or not. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">flipY</td><td>Whether the sprite is flipped along its local Y axis or not. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ae8fac272bcdc942deef8231f63e6fe8a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteImage </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">imageAssetId </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite image and optional frame. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">imageAssetId</td><td>The image to set the sprite to. </td></tr>
|
|
|
+ <tr><td class="paramname">imageFrame</td><td>The image frame of the imageAssetId to set the sprite to. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a288a84b12d2ecc40de5fd051e9abe99a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteImageFrame </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">int </td>
|
|
|
+ <td class="paramname"><em>imageFrame</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite image frame. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">imageFrame</td><td>The image frame to set the sprite to. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ac9957324825e9570cb87a10f6573fc8e"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteLocalPosition </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>localX</em>, </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td class="paramkey"></td>
|
|
|
+ <td></td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>localY</em> </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td></td>
|
|
|
+ <td>)</td>
|
|
|
+ <td></td><td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprites local position. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">localX</td><td>The local position X. </td></tr>
|
|
|
+ <tr><td class="paramname">localY</td><td>The local position Y. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a068ac22ad0fd6b4be7b58ab47f0bdcf1"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteName </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">name </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Set the sprite name. This must be unique within this composite sprite instance. To clear the name you can pass an empty string. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ad9e87d0c4d94b488ab41382fb147196e"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteRenderGroup </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">renderGroup </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<p>Sets the name of the render group used to sort the sprite during rendering. </p>
|
|
|
+<dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">renderGroup</td><td>The name of the render group to use. Defaults to nothing. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a2b22a129e0a307601467cd724ed08099"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteSize </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>width</em></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite size. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">width</td><td>The sprite width. </td></tr>
|
|
|
+ <tr><td class="paramname">height</td><td>The sprite height </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a4833572a945adb1b1ebccdb43628b7fb"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteSortPoint </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>localX</em>, </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td class="paramkey"></td>
|
|
|
+ <td></td>
|
|
|
+ <td class="paramtype">float </td>
|
|
|
+ <td class="paramname"><em>localY</em> </td>
|
|
|
+ </tr>
|
|
|
+ <tr>
|
|
|
+ <td></td>
|
|
|
+ <td>)</td>
|
|
|
+ <td></td><td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprites sort point. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">localX</td><td>The local sort point X. </td></tr>
|
|
|
+ <tr><td class="paramname">localY</td><td>The local sort point Y. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a476def20049efe81a8b660cc652af79a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
|
+ <tr>
|
|
|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">virtual void CompositeSprite::setSpriteSrcBlendFactor </td>
|
|
|
+ <td>(</td>
|
|
|
+ <td class="paramtype">srcBlend </td>
|
|
|
+ <td class="paramname"></td><td>)</td>
|
|
|
+ <td></td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </td>
|
|
|
+ <td class="mlabels-right">
|
|
|
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
|
|
|
+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
|
|
+<li>Sets the sprite source blend factor. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
|
|
+ <tr><td class="paramname">srcBlend</td><td>The sprite source blend factor. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="afb42b5d4b90f7ebfc27ca41d97f1c3c5"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+<table class="mlabels">
|
|
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+ <tr>
|
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|
+ <td class="mlabels-left">
|
|
|
+ <table class="memname">
|
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|
+ <tr>
|
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+ <td class="memname">virtual void CompositeSprite::setSpriteVisible </td>
|
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+ <td>(</td>
|
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+ <td class="paramtype">bool </td>
|
|
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+ <td class="paramname"><em>visible</em></td><td>)</td>
|
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+ <td></td>
|
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+ </tr>
|
|
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+ </table>
|
|
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+ </td>
|
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+ <td class="mlabels-right">
|
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+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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+ </tr>
|
|
|
+</table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<ul>
|
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|
+<li>Sets whether the sprite is visible or not. <dl class="params"><dt>Parameters</dt><dd>
|
|
|
+ <table class="params">
|
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|
+ <tr><td class="paramname">visible</td><td>Whether the sprite is visible or not. </td></tr>
|
|
|
+ </table>
|
|
|
+ </dd>
|
|
|
+</dl>
|
|
|
+<dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<h2 class="groupheader">Member Data Documentation</h2>
|
|
|
+<a class="anchor" id="a85f871043b8d421b17a59569ada3983a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
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|
+ <tr>
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|
+ <td class="memname">bool CompositeSprite::Active</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
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+
|
|
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+</div>
|
|
|
+</div>
|
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|
+<a class="anchor" id="a5219dd8df75fc0377166283f8da0f119"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
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+ <tr>
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|
+ <td class="memname">float CompositeSprite::AlphaTest</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
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|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ae9dc5eefc3f1c1b9145e93b9adab92a1"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
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|
+ <tr>
|
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|
+ <td class="memname">float CompositeSprite::Angle</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a8d4da850f5d133430b7d48d354712b14"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::AngularDamping</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="abab83415382ce784ccf9e67407bd6e46"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::AngularVelocity</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a50b6e2c2b1be2ee94878940c5f453ea9"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::Awake</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a3df07822be08397711d8fdfcaeb2f47f"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::BatchCulling</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a3329957643d5fd59e30df765683f9acb"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::BatchIsolated</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ad3cbc098ca18bd694dbeb28bac709496"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">enumval CompositeSprite::BatchLayout</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a829f16dc6e8295f05a17c62e488e071a"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">enumval CompositeSprite::BatchSortMode</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a0d7aab873ed038442a60b036fc641a9f"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">ColorF CompositeSprite::BlendColor</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a27ca53a4cf49385150ef157b5a70437d"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::BlendMode</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ac22b1c19dccd9325a9a1c9582a25951f"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">enumval CompositeSprite::BodyType</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="aadbd56fe3700a6c411220a5d2122c056"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::Bullet</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a32e78917393b9bd6246e8b0212fe7890"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::canSaveDynamicFields</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a904b20786a14323e9ba9e767e34ef9f4"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">string CompositeSprite::class</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<p>Script SuperClass of object. </p>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a109c3007bc6d29197328ddf8f06b2fe5"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::CollisionCallback</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a2e44edb9b31f4be781b5041419096aed"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">int CompositeSprite::CollisionGroups</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="af95e9fe3a3b0501bdd9bdb086e9b8f6e"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">int CompositeSprite::CollisionLayers</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a86da9c6e1d51b46548ec0bfef4744d78"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::CollisionSuppress</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a6aac53850613d34667a0c559dc6ef528"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::DefaultDensity</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a2775dbeebfcac25ab7c19101e3146c57"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::DefaultFriction</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a15427dcc9571ed295e02f997eee3b975"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::DefaultRestitution</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a6bcdf4af6abfcc4aaf555282effe6c52"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::DefaultSpriteAngle</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a88a6bf6bd02f6b0f6e8f79a26035081c"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">Vector2 CompositeSprite::DefaultSpriteSize</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a2e75548ef12522553bd17e144f7788c7"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">Vector2 CompositeSprite::DefaultSpriteStride</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a902cec0a489a73193b46f51c6f629f79"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">enumval CompositeSprite::DstBlendFactor</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ad03a4eae664fe17eb3a258aadf578496"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::Enabled</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="ab294dfe5134d6949901d1e0b560ebc6c"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::FixedAngle</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a2a0cd6b744077be96da3291da826f225"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">bool CompositeSprite::GatherContacts</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a071d7ce8bfe4903c4e839732d51bd4eb"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">float CompositeSprite::GravityScale</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a7c15b3c893e6305f724cec44017ccd6c"></a>
|
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|
+<div class="memitem">
|
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">string CompositeSprite::internalName</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="af9bc817f37778c400da043efa41837b7"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">float CompositeSprite::Lifetime</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a087a587fcc765589a4f174d40bf48c03"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">float CompositeSprite::LinearDamping</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a5e4191bf61c8accd591d9a4e2fd5a92a"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">Vector2 CompositeSprite::LinearVelocity</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a791d95c814cc02c065a063ec3ca79a76"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">SimObjectPtr CompositeSprite::parentGroup</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+<p>Group hierarchy parent of the object. </p>
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+
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+</div>
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+</div>
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+<a class="anchor" id="af90921ac4525509abefdcac182f1a8f6"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">Vector2 CompositeSprite::Position</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a2333cd37f2ee9e2e56880f2f81c6cb96"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">string CompositeSprite::RenderGroup</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a0d00ee1426bb7987190f8e3346c65979"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">SimObjectPtr CompositeSprite::Scene</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a93a2187d5832449de903f64929f096f3"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">int CompositeSprite::SceneGroup</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a1e77fcd3a6452d65e5bbb50021454dbe"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">int CompositeSprite::SceneLayer</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="a3b7adcef6394e28a27b509219ab1bc73"></a>
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+<div class="memitem">
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">float CompositeSprite::SceneLayerDepth</td>
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+ </tr>
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+ </table>
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+</div><div class="memdoc">
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+
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+</div>
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+</div>
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|
+<a class="anchor" id="a462783ae373d2864df9949a9f774774e"></a>
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+<div class="memitem">
|
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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|
+ <td class="memname">Vector2 CompositeSprite::size</td>
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|
|
+ </tr>
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|
|
+ </table>
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|
|
+</div><div class="memdoc">
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+
|
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+</div>
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+</div>
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+<a class="anchor" id="a93adabe14b3e190f0584fd29120e9a3b"></a>
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+<div class="memitem">
|
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">bool CompositeSprite::SleepingAllowed</td>
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|
|
+ </tr>
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|
|
+ </table>
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|
|
+</div><div class="memdoc">
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+
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+</div>
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+</div>
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+<a class="anchor" id="aaed4b0784704379e09176632ca17d427"></a>
|
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+<div class="memitem">
|
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">bool CompositeSprite::SleepingCallback</td>
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|
|
+ </tr>
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|
|
+ </table>
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|
|
+</div><div class="memdoc">
|
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+
|
|
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+</div>
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|
+</div>
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|
+<a class="anchor" id="a84cab4f9914f5a15647608cd8fa95e81"></a>
|
|
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+<div class="memitem">
|
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+<div class="memproto">
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+ <table class="memname">
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+ <tr>
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|
+ <td class="memname">Vector2 CompositeSprite::SortPoint</td>
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|
|
+ </tr>
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|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
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+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a9992b5830f9fcbd97b2119f907636ec3"></a>
|
|
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+<div class="memitem">
|
|
|
+<div class="memproto">
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|
|
+ <table class="memname">
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+ <tr>
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|
+ <td class="memname">enumval CompositeSprite::SrcBlendFactor</td>
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|
|
+ </tr>
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|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
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|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="a744b50aee14e1c13a0884421ef3df424"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
|
|
|
+ <tr>
|
|
|
+ <td class="memname">string CompositeSprite::superclass</td>
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|
|
+ </tr>
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|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+<p>Script Class of object. </p>
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="abde2ff649468336bbedfae09230dff9d"></a>
|
|
|
+<div class="memitem">
|
|
|
+<div class="memproto">
|
|
|
+ <table class="memname">
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|
|
+ <tr>
|
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|
+ <td class="memname">bool CompositeSprite::UpdateCallback</td>
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|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
|
|
+
|
|
|
+</div>
|
|
|
+</div>
|
|
|
+<a class="anchor" id="afcf9801681479670bdff179640dda0d8"></a>
|
|
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+<div class="memitem">
|
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|
+<div class="memproto">
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|
|
+ <table class="memname">
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|
|
+ <tr>
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|
+ <td class="memname">bool CompositeSprite::UseInputEvents</td>
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|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
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|
+
|
|
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+</div>
|
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|
+</div>
|
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|
+<a class="anchor" id="a724a0ede705a2d49b0c69ad10d23a750"></a>
|
|
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+<div class="memitem">
|
|
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+<div class="memproto">
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|
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+ <table class="memname">
|
|
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+ <tr>
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|
+ <td class="memname">bool CompositeSprite::Visible</td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+</div><div class="memdoc">
|
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+
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|
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+</div>
|
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+</div>
|
|
|
+</div><!-- contents -->
|
|
|
+<!-- START FOOTER -->
|
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+<br>
|
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+<br>
|
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+<center>
|
|
|
+ <div style="color: #777777;">
|
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|
+ Copyright © 2013 <a style="color: #777777;" target="_blank" href="http://www.garagegames.com">GarageGames, LLC</a>. All Rights Reserved.
|
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+ </div>
|
|
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+</center>
|
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+</body>
|
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+</html>
|