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@@ -1431,13 +1431,6 @@ void SceneWindow::calculateCameraView( CameraView* pCameraView )
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// Recalculate destination area.
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pCameraView->mDestinationArea.point = pCameraView->mSceneMin;
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pCameraView->mDestinationArea.extent = pCameraView->mSceneMax - pCameraView->mSceneMin;
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-
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- // Inset Window by Zoom Factor (if it's big enough to do so).
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- if ( pCameraView->mDestinationArea.extent.x > (zoomFactorX*2.0f) &&
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- pCameraView->mDestinationArea.extent.y > (zoomFactorY*2.0f) )
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- {
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- pCameraView->mDestinationArea.inset( zoomFactorX, zoomFactorY );
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- }
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}
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// Calculate Scene Window Scale.
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