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Use correct arg count in ActionMap

James Urquhart 11 years ago
parent
commit
ac064bf2b0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      engine/source/input/actionMap.cc

+ 1 - 1
engine/source/input/actionMap.cc

@@ -1653,7 +1653,7 @@ bool ActionMap::processMove(const InputEvent* pEvent)
         argv[1] = Con::getFloatArg( value );
         argv[1] = Con::getFloatArg( value );
             
             
         if (pNode->object)
         if (pNode->object)
-            Con::executef(pNode->object, S64(argv[0]), argv[1]);
+            Con::executef(pNode->object, 2, argv[0], argv[1]);
         else
         else
             Con::execute(2, argv);
             Con::execute(2, argv);