Browse Source

cleaned up various tests

capnlove 12 years ago
parent
commit
b702ddb
2 changed files with 0 additions and 394 deletions
  1. 0 393
      engine/source/gui/buttons/guiButtonBaseCtrl.cc
  2. 0 1
      engine/source/testcommit.txt

+ 0 - 393
engine/source/gui/buttons/guiButtonBaseCtrl.cc

@@ -1,393 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2013 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-#include "console/console.h"
-#include "graphics/dgl.h"
-#include "console/consoleTypes.h"
-#include "platform/platformAudio.h"
-#include "gui/guiCanvas.h"
-#include "gui/buttons/guiButtonBaseCtrl.h"
-#include "gui/language/lang.h"
-
-IMPLEMENT_CONOBJECT(GuiButtonBaseCtrl);
-
-GuiButtonBaseCtrl::GuiButtonBaseCtrl()
-{
-   mDepressed = false;
-   mMouseOver = false;
-   mActive = true;
-   mButtonText = StringTable->insert("Button");
-   mButtonTextID = StringTable->EmptyString;
-   mStateOn = false;
-    mRadioGroup = -1;
-   mButtonType = ButtonTypePush;
-   mUseMouseEvents = false;
-}
-
-bool GuiButtonBaseCtrl::onWake()
-{
-   if(!Parent::onWake())
-      return false;
-
-   // is we have a script variable, make sure we're in sync
-   if ( mConsoleVariable[0] )
-    mStateOn = Con::getBoolVariable( mConsoleVariable );
-   if(mButtonTextID && *mButtonTextID != 0)
-       setTextID(mButtonTextID);
-
-   return true;
-}
-
-ConsoleMethod( GuiButtonBaseCtrl, performClick, void, 2, 2, "() - simulates a button click from script." )
-{
-   object->onAction();
-}
-
-ConsoleMethod( GuiButtonBaseCtrl, setText, void, 3, 3, "(string text) - Sets the text of the button to the string." )
-{
-   object->setText( argv[2] );
-}
-
-ConsoleMethod( GuiButtonBaseCtrl, setTextID, void, 3, 3, "(string id) - Sets the text of the button to the localized string." )
-{
-    object->setTextID(argv[2]);
-}
-ConsoleMethod( GuiButtonBaseCtrl, getText, const char *, 2, 2, "() - returns the text of the button.\n" 
-              "@return The text member of the button as a char string")
-{
-   return object->getText( );
-}
-ConsoleMethod( GuiButtonBaseCtrl, setStateOn, void, 3, 3, "(bool isStateOn) - sets the state on member and updates siblings of the same group." )
-{
-   object->setStateOn(dAtob(argv[2]));
-}
-
-ConsoleMethod(GuiButtonBaseCtrl, getStateOn, bool, 2, 2, "(bool getStateOn) - gets whether the state of the button is currently 'on'" )
-{
-   return object->getStateOn();
-}
-
-
-static EnumTable::Enums buttonTypeEnums[] = 
-{
-   { GuiButtonBaseCtrl::ButtonTypePush, "PushButton" },
-   { GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton" },
-   { GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton" },
-};
-      
-static EnumTable gButtonTypeTable(3, &buttonTypeEnums[0]); 
-      
-      
-
-void GuiButtonBaseCtrl::initPersistFields()
-{
-   Parent::initPersistFields();
-   addGroup("GuiButtonBaseCtrl");		
-   addField("text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl));
-   addField("textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl));
-   addField("groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl));
-   addField("buttonType", TypeEnum, Offset(mButtonType, GuiButtonBaseCtrl), 1, &gButtonTypeTable);
-   addField("useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl));
-   endGroup("GuiButtonBaseCtrl");		
-}
-
-void GuiButtonBaseCtrl::setText(const char *text)
-{
-   mButtonText = StringTable->insert(text);
-}
-
-void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
-{
-   if(!mActive)
-      return;
-
-   if(mButtonType == ButtonTypeCheck)
-   {
-      mStateOn = bStateOn;
-   }
-   else if(mButtonType == ButtonTypeRadio)
-   {
-      messageSiblings(mRadioGroup);
-      mStateOn = bStateOn;
-   }		
-   setUpdate();
-}
-
-void GuiButtonBaseCtrl::setTextID(const char *id)
-{
-    S32 n = Con::getIntVariable(id, -1);
-    if(n != -1)
-    {
-        mButtonTextID = StringTable->insert(id);
-        setTextID(n);
-    }
-}
-void GuiButtonBaseCtrl::setTextID(S32 id)
-{
-    const UTF8 *str = getGUIString(id);
-    if(str)
-        setText((const char*)str);
-    //mButtonTextID = id;
-}
-const char *GuiButtonBaseCtrl::getText()
-{
-   return mButtonText;
-}
-
-//---------------------------------------------------------------------------
-void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
-{
-   if (! mActive)
-      return;
-
-   //set the bool
-   mDepressed = true;
-
-   if (mProfile->mTabable)
-      setFirstResponder();
-}
-
-//---------------------------------------------------------------------------
-void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
-{
-   if (! mActive)
-      return;
-
-   if (mDepressed)
-   {
-      //set the bool
-      mDepressed = false;
-      //perform the action
-      onAction();
-   }
-
-   //update
-   setUpdate();
-}
-
-void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
-{
-   if (! mActive)
-      return;
-
-   if (mProfile->mCanKeyFocus)
-      setFirstResponder();
-
-   if (mProfile->mSoundButtonDown)
-   {
-      AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonDown);
-      alxPlay(handle);
-   }
-
-   //lock the mouse
-   mouseLock();
-   mDepressed = true;
-
-   if (mUseMouseEvents)
-   {
-       char buf[3][32];
-       dSprintf(buf[0], 32, "%d", event.modifier);
-       dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
-       dSprintf(buf[2], 32, "%d", event.mouseClickCount);
-       Con::executef(this, 4, "onMouseDown", buf[0], buf[1], buf[2]);
-   }
-
-   //update
-   setUpdate();
-}
-
-void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
-{
-   setUpdate();
-
-   if(mUseMouseEvents)
-      Con::executef( this, 1, "onMouseEnter" );
-
-   if(isMouseLocked())
-   {
-      mDepressed = true;
-      mMouseOver = true;
-   }
-   else
-   {
-      if ( mActive && mProfile->mSoundButtonOver )
-      {
-         AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonOver);
-         alxPlay(handle);
-      }
-      mMouseOver = true;
-   }
-}
-
-//Luma: Some fixes from the forums, Dave Calabrese
-//http://www.garagegames.com/community/forums/viewthread/93467/1#comment-669559
-void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)  
-{  
-    if(isMouseLocked())  
-        mDepressed = false;  
-      
-    mouseUnlock();  
-    setUpdate();  
-  
-   if(mUseMouseEvents)  
-      Con::executef( this, 1, "onMouseLeave" );  
-  
-   mMouseOver = false;  
-}  
-
-void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
-{
-   if (! mActive)
-      return;
-
-   mouseUnlock();
-
-   setUpdate();
-
-   //if we released the mouse within this control, perform the action
-   if (mDepressed)
-      onAction();
-
-   // Execute callback
-   if (mUseMouseEvents)
-   {
-       char buf[3][32];
-       dSprintf(buf[0], 32, "%d", event.modifier);
-       dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
-       dSprintf(buf[2], 32, "%d", event.mouseClickCount);
-       Con::executef(this, 4, "onMouseUp", buf[0], buf[1], buf[2]);
-   }
-
-   mDepressed = false;
-}
-
-void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent &event)
-{
-   Con::executef( this, 2, "onRightClick" );
-
-   Parent::onRightMouseUp( event );
-}
-
-//--------------------------------------------------------------------------
-bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
-{
-   //if the control is a dead end, kill the event
-   if (!mActive)
-      return true;
-
-   //see if the key down is a return or space or not
-   if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
-       && event.modifier == 0)
-   {
-       if ( mProfile->mSoundButtonDown )
-       {
-          AUDIOHANDLE handle = alxCreateSource( mProfile->mSoundButtonDown );
-          alxPlay( handle );
-       }
-      return true;
-   }
-   //otherwise, pass the event to it's parent
-   return Parent::onKeyDown(event);
-}
-
-//--------------------------------------------------------------------------
-bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
-{
-   //if the control is a dead end, kill the event
-   if (!mActive)
-      return true;
-
-   //see if the key down is a return or space or not
-   if (mDepressed &&
-      (event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE) &&
-      event.modifier == 0)
-   {
-      onAction();
-      return true;
-   }
-
-   //otherwise, pass the event to it's parent
-   return Parent::onKeyUp(event);
-}
-
-//---------------------------------------------------------------------------
-void GuiButtonBaseCtrl::setScriptValue(const char *value)
-{
-    mStateOn = dAtob(value);
-
-    // Update the console variable:
-    if ( mConsoleVariable[0] )
-        Con::setBoolVariable( mConsoleVariable, mStateOn );
-
-   setUpdate();
-}
-
-//---------------------------------------------------------------------------
-const char *GuiButtonBaseCtrl::getScriptValue()
-{
-    return mStateOn ? "1" : "0";
-}
-
-//---------------------------------------------------------------------------
-void GuiButtonBaseCtrl::onAction()
-{
-    if(!mActive)
-        return;
-
-    if(mButtonType == ButtonTypeCheck)
-    {
-        mStateOn = mStateOn ? false : true;
-
-        // Update the console variable:
-        if ( mConsoleVariable[0] )
-            Con::setBoolVariable( mConsoleVariable, mStateOn );
-        // Execute the console command (if any). Unnecessary. Parent does this already.
-        //if( mConsoleCommand[0] )
-        //   Con::evaluate( mConsoleCommand, false );
-
-    }
-    else if(mButtonType == ButtonTypeRadio)
-    {
-        mStateOn = true;
-        messageSiblings(mRadioGroup);
-    }		
-    setUpdate();
-
-
-    // Provide and onClick script callback.
-    if( isMethod("onClick") )
-       Con::executef( this, 2, "onClick" );
-
-    Parent::onAction();
-}
-
-//---------------------------------------------------------------------------
-void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
-{
-    Parent::onMessage(sender, msg);
-    if( mRadioGroup == msg && mButtonType == ButtonTypeRadio )
-    {
-        setUpdate();
-        mStateOn = ( sender == this );
-    }
-}
-

+ 0 - 1
engine/source/testcommit.txt

@@ -1 +0,0 @@
-This is a test!