@@ -173,7 +173,7 @@ void BuoyancyController::integrate( Scene* pScene, const F32 totalTime, const F3
areaCenter.x /= area;
areaCenter.y /= area;
- const b2Vec2 localCentroid = b2MulT(pSceneObject->getTransform(), areaCenter);
+ //const b2Vec2 localCentroid = b2MulT(pSceneObject->getTransform(), areaCenter);
massCenter.x /= mass;
massCenter.y /= mass;