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Added centerOfMass to createTargetJoint scriptbinding function

capnlove 12 years ago
parent
commit
caba5a5
1 changed files with 3 additions and 3 deletions
  1. 3 3
      engine/source/2d/scene/Scene_ScriptBinding.h

+ 3 - 3
engine/source/2d/scene/Scene_ScriptBinding.h

@@ -1963,7 +1963,7 @@ ConsoleMethod(Scene, createTargetJoint, S32, 5, 10,     "(sceneObject, worldTarg
 
     if ( argc <= nextArg )
     {
-        return object->createTargetJoint( pSceneObject, worldTarget, maxForce, frequency );
+        return object->createTargetJoint( pSceneObject, worldTarget, maxForce, centerOfMass, frequency );
     }
 
     // Fetch damping ratio.
@@ -1971,13 +1971,13 @@ ConsoleMethod(Scene, createTargetJoint, S32, 5, 10,     "(sceneObject, worldTarg
 
     if ( argc <= nextArg )
     {
-        return object->createTargetJoint( pSceneObject, worldTarget, maxForce, frequency, dampingRatio );
+        return object->createTargetJoint( pSceneObject, worldTarget, maxForce, centerOfMass, frequency, dampingRatio );
     }
 
     // Fetch collide connected.
     const bool collideConnected = dAtob(argv[nextArg++]);
 
-    return object->createTargetJoint( pSceneObject, worldTarget, maxForce, frequency, dampingRatio, collideConnected );
+    return object->createTargetJoint( pSceneObject, worldTarget, maxForce, centerOfMass, frequency, dampingRatio, collideConnected );
 }
 
 //-----------------------------------------------------------------------------