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- Fixed bad default when writing the field SceneObject::PickingAllowed.

MelvMay-GG 12 years ago
parent
commit
cde4e22
1 changed files with 1 additions and 1 deletions
  1. 1 1
      engine/source/2d/sceneobject/SceneObject.h

+ 1 - 1
engine/source/2d/sceneobject/SceneObject.h

@@ -705,7 +705,7 @@ protected:
     static bool             writeUseInputEvents( void* obj, StringTableEntry pFieldName ) { return static_cast<SceneObject*>(obj)->getUseInputEvents() == true; }
 
     /// Picking.
-    static bool             writePickingAllowed( void* obj, StringTableEntry pFieldName ) { return static_cast<SceneObject*>(obj)->getPickingAllowed() == true; }    
+    static bool             writePickingAllowed( void* obj, StringTableEntry pFieldName ) { return static_cast<SceneObject*>(obj)->getPickingAllowed() == false; }    
 
     /// Script callbacks.
     static bool             writeUpdateCallback( void* obj, StringTableEntry pFieldName ) { return static_cast<SceneObject*>(obj)->getUpdateCallback() == true; }