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@@ -374,10 +374,10 @@ void ShapeVector::setPolyPrimitive( const U32 polyVertexCount )
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else if ( polyVertexCount == 4 )
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{
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// Yes, so set Quad.
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- mPolygonBasisList[0].Set(-1.0f, -1.0f);
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- mPolygonBasisList[1].Set(+1.0f, -1.0f);
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- mPolygonBasisList[2].Set(+1.0f, +1.0f);
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- mPolygonBasisList[3].Set(-1.0f, +1.0f);
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+ mPolygonBasisList[0].Set(-0.5f, -0.5f);
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+ mPolygonBasisList[1].Set(+0.5f, -0.5f);
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+ mPolygonBasisList[2].Set(+0.5f, +0.5f);
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+ mPolygonBasisList[3].Set(-0.5f, +0.5f);
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}
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else
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{
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