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@@ -282,8 +282,8 @@ void SceneObject::initPersistFields()
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addProtectedField("SleepingAllowed", TypeBool, NULL, &setSleepingAllowed, &getSleepingAllowed, &writeSleepingAllowed, "" );
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/// Collision control.
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- addProtectedField("CollisionGroups", TypeS32, Offset(mCollisionGroupMask, SceneObject), &setCollisionGroups, &defaultProtectedGetFn, &writeCollisionGroups, "");
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- addProtectedField("CollisionLayers", TypeS32, Offset(mCollisionLayerMask, SceneObject), &setCollisionLayers, &defaultProtectedGetFn, &writeCollisionLayers, "");
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+ addProtectedField("CollisionGroups", TypeS32, Offset(mCollisionGroupMask, SceneObject), &setCollisionGroups, &getCollisionGroups, &writeCollisionGroups, "");
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+ addProtectedField("CollisionLayers", TypeS32, Offset(mCollisionLayerMask, SceneObject), &setCollisionLayers, &getCollisionLayers, &writeCollisionLayers, "");
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addField("CollisionSuppress", TypeBool, Offset(mCollisionSuppress, SceneObject), &writeCollisionSuppress, "");
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addProtectedField("GatherContacts", TypeBool, NULL, &setGatherContacts, &defaultProtectedGetFn, &writeGatherContacts, "");
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addProtectedField("DefaultDensity", TypeF32, Offset( mDefaultFixture.density, SceneObject), &setDefaultDensity, &defaultProtectedGetFn, &writeDefaultDensity, "");
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