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- Added a MultiWindow toy that demonstrates using more than a single SceneWindow GUI control.

MelvMay-GG 12 years ago
parent
commit
eeb6156
2 changed files with 184 additions and 0 deletions
  1. 174 0
      modules/MultiWindowToy/1/main.cs
  2. 10 0
      modules/MultiWindowToy/1/module.taml

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modules/MultiWindowToy/1/main.cs

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+//-----------------------------------------------------------------------------
+// Copyright (c) 2013 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::create( %this )
+{
+    // Set the sandbox drag mode availability.
+    Sandbox.allowManipulation( pull );
+    
+    // Set the manipulation mode.
+    Sandbox.useManipulation( pull );
+        
+    // Configure the toy.
+    MultiWindowToy.MaxGems = 10;
+    MultiWindowToy.MountSubWindow = true;
+    
+    // Add configuration option.
+    addNumericOption("Max Balls", 1, 100, 10, "setMaxGems", MultiWindowToy.MaxGems, true, "Sets the number of gems created.");
+    addFlagOption("Mount Sub-Window", "setMountSubWindow", MultiWindowToy.MountSubWindow, true, "Whether mount the sub-window to a random gem or not." );
+    
+    // Create a scene window.
+    new SceneWindow(SandboxWindow2)
+    {
+        Profile = SandboxWindowProfile;
+        Position = "64 64";
+        Extent = "320 240";
+    };
+        
+    // Set it to the scene.
+    SandboxWindow2.setScene( SandboxScene );
+        
+    // Add it as a child window.    
+    SandboxWindow.add( SandboxWindow2 );
+    
+    // Add window to the toy so it is destroyed.
+    MultiWindowToy.add( SandboxWindow2 );
+    
+    // Reset the toy.
+    MultiWindowToy.reset();
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::destroy( %this )
+{
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::reset( %this )
+{
+    // Clear the scene.
+    SandboxScene.clear();
+       
+    // Create background.
+    %this.createBackground();
+          
+    // Create gems.
+    %this.createGems();
+    
+   // Reset the camera position if not mounted.    
+    if ( MultiWindowToy.MountSubWindow == false )
+        SandboxWindow2.setCameraPosition( "0 0" );
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::createBackground( %this )
+{    
+    // Create the sprite.
+    %object = new Sprite();
+    
+    // Set the sprite as "static" so it is not affected by gravity.
+    %object.BodyType = static;
+       
+    // Always try to configure a scene-object prior to adding it to a scene for best performance.
+
+    // Set the position.
+    %object.Position = "0 0";
+
+    // Set the size.        
+    %object.Size = "200 150";
+    
+    // Set to the furthest background layer.
+    %object.SceneLayer = 31;
+    
+    // Set the scroller to use an animation!
+    %object.Image = "ToyAssets:jungleSky";
+        
+    // Create border collisions.
+    %object.createEdgeCollisionShape( -50, -37.5, -50, 37.5 );
+    %object.createEdgeCollisionShape( 50, -37.5, 50, 37.5 );
+    %object.createEdgeCollisionShape( -50, 37.5, 50, 37.5 );
+    %object.createEdgeCollisionShape( -50, -34.5, 50, -34.5 );   
+            
+    // Add the sprite to the scene.
+    SandboxScene.add( %object );        
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::createGems( %this )
+{    
+    // Create balls.
+    for( %n = 0; %n < MultiWindowToy.MaxGems; %n++ )
+    {
+        // Create the sprite.
+        %object = new Sprite();
+        
+        // Set the position.
+        %object.Position = getRandom(-40,40) SPC getRandom(-30,30);
+            
+        // If the size is to be square then we can simply pass a single value.
+        // This applies to any 'Vector2' engine type.
+        %object.Size = 5;
+        
+        // Set the layer.
+        %object.Layer = 20;
+        
+        // Create a circle collision shape.
+        %object.setDefaultRestitution( 1 );
+        %object.setDefaultFriction( 0.0 );
+        %object.createCircleCollisionShape( 2 );
+        
+        // Set the sprite to use an image.  This is known as "static" image mode.
+        %object.Image = "ToyAssets:Gems";
+        
+        // We don't really need to do this as the frame is set to zero by default.
+        %object.Frame = getRandom(0,63);
+
+        // Set velocities.
+        %object.SetLinearVelocity( getRandom(-40,40) SPC getRandom(-30,30) );
+        %object.SetAngularVelocity( getRandom(-360,360) );    
+            
+        // Add the sprite to the scene.
+        SandboxScene.add( %object );
+
+        // Mount to sub-window to the first object if selected.        
+        if ( MultiWindowToy.MountSubWindow == true && %n == 0 )
+            SandboxWindow2.mount( %object );
+    }
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::setMaxGems(%this, %value)
+{
+    %this.MaxGems = %value;
+}
+
+//-----------------------------------------------------------------------------
+
+function MultiWindowToy::setMountSubWindow(%this, %value)
+{
+    %this.MountSubWindow = %value;
+}

+ 10 - 0
modules/MultiWindowToy/1/module.taml

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+<ModuleDefinition
+	ModuleId="MultiWindowToy"
+	VersionId="1"
+	Description="Demonstrates creating multiple windows."
+	Dependencies="ToyAssets=1"
+	Type="toy"
+	ToyCategoryIndex="3"
+	ScriptFile="main.cs"
+	CreateFunction="create"
+	DestroyFunction="destroy"/>