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Update Visual Studio 2013 project

Synchronize VS2013 project with VS2015 project files per PR #335 changes.
dottools 9 years ago
parent
commit
f21fb43a4c

+ 3 - 0
engine/compilers/VisualStudio 2013/Torque 2D.vcxproj

@@ -296,6 +296,7 @@
     <ClCompile Include="..\..\source\assets\declaredAssets.cc" />
     <ClCompile Include="..\..\source\assets\declaredAssets.cc" />
     <ClCompile Include="..\..\source\assets\referencedAssets.cc" />
     <ClCompile Include="..\..\source\assets\referencedAssets.cc" />
     <ClCompile Include="..\..\source\audio\AudioAsset.cc" />
     <ClCompile Include="..\..\source\audio\AudioAsset.cc" />
+    <ClCompile Include="..\..\source\audio\audioDescriptions.cc" />
     <ClCompile Include="..\..\source\audio\audio_ScriptBinding.cc" />
     <ClCompile Include="..\..\source\audio\audio_ScriptBinding.cc" />
     <ClCompile Include="..\..\source\audio\vorbisStreamSource.cc" />
     <ClCompile Include="..\..\source\audio\vorbisStreamSource.cc" />
     <ClCompile Include="..\..\source\bitmapFont\BitmapFont.cc" />
     <ClCompile Include="..\..\source\bitmapFont\BitmapFont.cc" />
@@ -710,6 +711,7 @@
     <ClInclude Include="..\..\source\2d\sceneobject\ParticlePlayer_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\ParticlePlayer_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObject.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObject.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectList.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectList.h" />
+    <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectMoveToEvent.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectRotateToEvent.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectRotateToEvent.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet_ScriptBinding.h" />
@@ -762,6 +764,7 @@
     <ClInclude Include="..\..\source\assets\tamlAssetReferencedUpdateVisitor.h" />
     <ClInclude Include="..\..\source\assets\tamlAssetReferencedUpdateVisitor.h" />
     <ClInclude Include="..\..\source\assets\tamlAssetReferencedVisitor.h" />
     <ClInclude Include="..\..\source\assets\tamlAssetReferencedVisitor.h" />
     <ClInclude Include="..\..\source\audio\AudioAsset.h" />
     <ClInclude Include="..\..\source\audio\AudioAsset.h" />
+    <ClInclude Include="..\..\source\audio\audioDescriptions.h" />
     <ClInclude Include="..\..\source\audio\vorbisStreamSource.h" />
     <ClInclude Include="..\..\source\audio\vorbisStreamSource.h" />
     <ClInclude Include="..\..\source\bitmapFont\BitmapFont.h" />
     <ClInclude Include="..\..\source\bitmapFont\BitmapFont.h" />
     <ClInclude Include="..\..\source\bitmapFont\BitmapFontCharacter.h" />
     <ClInclude Include="..\..\source\bitmapFont\BitmapFontCharacter.h" />

+ 9 - 0
engine/compilers/VisualStudio 2013/Torque 2D.vcxproj.filters

@@ -1440,6 +1440,9 @@
     <ClCompile Include="..\..\source\bitmapFont\BitmapFontCharacter.cc">
     <ClCompile Include="..\..\source\bitmapFont\BitmapFontCharacter.cc">
       <Filter>bitmapFont</Filter>
       <Filter>bitmapFont</Filter>
     </ClCompile>
     </ClCompile>
+    <ClCompile Include="..\..\source\audio\audioDescriptions.cc">
+      <Filter>audio</Filter>
+    </ClCompile>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\source\audio\audio.h">
     <ClInclude Include="..\..\source\audio\audio.h">
@@ -2477,6 +2480,9 @@
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObject_ScriptBinding.h">
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObject_ScriptBinding.h">
       <Filter>2d\sceneobject</Filter>
       <Filter>2d\sceneobject</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectMoveToEvent.h">
+      <Filter>2d\sceneobject</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectRotateToEvent.h">
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectRotateToEvent.h">
       <Filter>2d\sceneobject</Filter>
       <Filter>2d\sceneobject</Filter>
     </ClInclude>
     </ClInclude>
@@ -3189,6 +3195,9 @@
     <ClInclude Include="..\..\source\bitmapFont\BitmapFontLineInfo.h">
     <ClInclude Include="..\..\source\bitmapFont\BitmapFontLineInfo.h">
       <Filter>bitmapFont</Filter>
       <Filter>bitmapFont</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="..\..\source\audio\audioDescriptions.h">
+      <Filter>audio</Filter>
+    </ClInclude>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\source\math\mMath_ASM.asm">
     <CustomBuild Include="..\..\source\math\mMath_ASM.asm">