MelvMay-GG
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d098ff5e57
- Removed redundant "AssetSnapshot" code.
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13 년 전 |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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13 년 전 |
MelvMay-GG
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28beb53b39
- Added composite experiment.
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13 년 전 |
MelvMay-GG
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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13 년 전 |
MelvMay-GG
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88239a0dc5
- Updated VS2010 with recent scene-controller changes.
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13 년 전 |
MelvMay-GG
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2ffdd5a8d8
- Renamed "AttractorController" to "PointForceController".
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13 년 전 |
MelvMay-GG
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fff1dbb699
- Add Attractor controller WIP.
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13 년 전 |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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13 년 전 |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 년 전 |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 년 전 |