Commit History

Auteur SHA1 Bericht Datum
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 13 jaren geleden
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 jaren geleden
  MelvMay-GG 28beb53b39 - Added composite experiment. 13 jaren geleden
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 jaren geleden
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 jaren geleden
  MelvMay-GG 5380d42361 - Adding controller to XCode. 13 jaren geleden
  MelvMay-GG 94b5f649af - Adding controller to XCode. 13 jaren geleden
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 jaren geleden
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 jaren geleden
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 13 jaren geleden
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden