MelvMay-GG
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d098ff5e57
- Removed redundant "AssetSnapshot" code.
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13 jaren geleden |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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13 jaren geleden |
MelvMay-GG
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28beb53b39
- Added composite experiment.
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13 jaren geleden |
MelvMay-GG
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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13 jaren geleden |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 jaren geleden |
MelvMay-GG
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5380d42361
- Adding controller to XCode.
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13 jaren geleden |
MelvMay-GG
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94b5f649af
- Adding controller to XCode.
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13 jaren geleden |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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13 jaren geleden |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 jaren geleden |
Michael Perry
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9a3e854575
- Merged final fixes and cleanup from private repo. Performing final pass for release.
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13 jaren geleden |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |