Historia zmian

Autor SHA1 Wiadomość Data
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 lat temu
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 lat temu
  MelvMay-GG acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. 13 lat temu
  MelvMay-GG b406e7d166 - Fixed bad commit. Didn't notice it hadn't compiled, sorry. 13 lat temu
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. 13 lat temu
  MelvMay-GG 7cb605a054 - Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y". 13 lat temu
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 lat temu
  MelvMay-GG 7bc97e4dea - You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size. 13 lat temu
  MelvMay-GG 8fe818eb4b - Removed obsolete "behavior()" method. 13 lat temu
  MelvMay-GG 39961aaa82 - Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB 13 lat temu
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 lat temu
  MelvMay-GG 6f85f2ccdc - Updated contact gathering to take a no-contact point event into account as is the case for sensors. 13 lat temu
  MelvMay-GG a3dc8b84f5 - MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many. 13 lat temu
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 lat temu
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu