MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 lat temu |
MelvMay-GG
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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12 lat temu |
MelvMay-GG
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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13 lat temu |
MelvMay-GG
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b406e7d166
- Fixed bad commit. Didn't notice it hadn't compiled, sorry.
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13 lat temu |
MelvMay-GG
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69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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13 lat temu |
MelvMay-GG
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7cb605a054
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
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13 lat temu |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 lat temu |
MelvMay-GG
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7bc97e4dea
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
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13 lat temu |
MelvMay-GG
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8fe818eb4b
- Removed obsolete "behavior()" method.
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13 lat temu |
MelvMay-GG
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39961aaa82
- Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB
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13 lat temu |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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13 lat temu |
MelvMay-GG
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6f85f2ccdc
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
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13 lat temu |
MelvMay-GG
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a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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13 lat temu |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 lat temu |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 lat temu |