История коммитов

Автор SHA1 Сообщение Дата
  Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile 11 лет назад
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 лет назад
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 лет назад
  MichPerry-GG ac921c6080 Fixed OS X and iOS platforms for Leap integration. 12 лет назад
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
  MichPerry-GG cf580ab47c Revert "Fixed OS X and iOS platforms for Leap Motion integration." 12 лет назад
  MichPerry-GG 26799f422d Fixed OS X and iOS platforms for Leap Motion integration. 12 лет назад
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 лет назад
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
  Charles Patterson 25ad26a378 updated XCode iOS project 12 лет назад
  MichPerry-GG 7315bd2703 - Added guiGridCtrl source to Xcode projects 12 лет назад
  MelvMay-GG d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 лет назад
  MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 лет назад
  MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). 12 лет назад
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 12 лет назад
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
  MelvMay-GG 28beb53b39 - Added composite experiment. 12 лет назад
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 лет назад
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 лет назад
  MelvMay-GG 5380d42361 - Adding controller to XCode. 13 лет назад
  MelvMay-GG 94b5f649af - Adding controller to XCode. 13 лет назад
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 лет назад
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 лет назад
  Paul Jan 217e2dfb40 Apply Xcode ARC and Modern Obj-C refactors to IOS project 13 лет назад
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 13 лет назад
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад