Histórico de Commits

Autor SHA1 Mensagem Data
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript há 11 anos atrás
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport há 12 anos atrás
  Mike Lilligreen 5954873bcf Initial implementation of Spine support há 12 anos atrás
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. há 12 anos atrás
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". há 12 anos atrás
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. há 12 anos atrás
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. há 12 anos atrás
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. há 12 anos atrás
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. há 12 anos atrás
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. há 12 anos atrás
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. há 12 anos atrás
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. há 12 anos atrás
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. há 12 anos atrás
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) há 13 anos atrás
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. há 13 anos atrás
  MelvMay-GG 7deab1c99e - Taml serialization WIP. há 13 anos atrás
  MelvMay-GG a6d900ebba - Taml serialization WIP. há 13 anos atrás
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand há 13 anos atrás
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) há 13 anos atrás