Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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há 11 anos atrás |
Mike Lilligreen
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9d3d251cfa
Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript
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há 11 anos atrás |
Cameron Porter
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f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
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há 12 anos atrás |
Mike Lilligreen
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5954873bcf
Initial implementation of Spine support
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há 12 anos atrás |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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há 12 anos atrás |
MelvMay-GG
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ba7528483c
- Fixed bug which caused an exception when the CompositeSprite culling was turned-off.
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há 12 anos atrás |
MelvMay-GG
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1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
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há 12 anos atrás |
MelvMay-GG
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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há 12 anos atrás |
MelvMay-GG
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9ec752e512
- Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents.
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há 12 anos atrás |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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há 12 anos atrás |
MelvMay-GG
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c5afb9a521
- Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++.
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há 12 anos atrás |
MelvMay-GG
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5b6343203e
- Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types.
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há 12 anos atrás |
MelvMay-GG
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c08572bb35
- Fixed SpriteBatch problem when turning-off the batch culling.
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há 12 anos atrás |
MelvMay-GG
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fe0ddd5407
- CompositeSprite picking now correctly using local-space and not world-space.
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há 12 anos atrás |
MelvMay-GG
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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há 12 anos atrás |
MelvMay-GG
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2e230e472d
- Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28)
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há 13 anos atrás |
MelvMay-GG
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5c475e8da8
- Taml serialization WIP.
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há 13 anos atrás |
MelvMay-GG
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7deab1c99e
- Taml serialization WIP.
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há 13 anos atrás |
MelvMay-GG
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a6d900ebba
- Taml serialization WIP.
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há 13 anos atrás |
MelvMay-GG
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6f7be910a5
- Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand
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há 13 anos atrás |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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há 13 anos atrás |