تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches 11 سال پیش
  James Urquhart da09e017c8 Cast the casts for some of the hash operations 12 سال پیش
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 سال پیش
  Mike Lilligreen 50ee620108 Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour 12 سال پیش
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 سال پیش
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
  capnlove df712056fa Final CompositeSprite Fix. 12 سال پیش
  Charlie Patterson 097bca036a Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport 12 سال پیش
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 سال پیش
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 سال پیش
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 سال پیش
  James Urquhart 9b07d3df37 Fixes for 64bit compilation on OSX 13 سال پیش
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 سال پیش
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 سال پیش
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 13 سال پیش
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش