Commit History

Author SHA1 Message Date
  Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile 11 years ago
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 years ago
  MichPerry-GG f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
  lilligreen d68dc83b2f Cleanup files that did merge properly 12 years ago
  Charlie Patterson f9cfee0df6 updated vs2010 project. not completely working yet! (but needed to check-in before experiments.) 12 years ago
  MichPerry-GG ca00986e6a Merge remote-tracking branch 'refs/remotes/whilke/feature/guiGrid' into development. 12 years ago
  MelvMay-GG d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 years ago
  MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
  MelvMay-GG 0c8a29ef35 - Removed obsolete file from projects. 12 years ago
  MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). 12 years ago
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 13 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 years ago
  MelvMay-GG 28beb53b39 - Added composite experiment. 13 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 years ago
  MelvMay-GG 88239a0dc5 - Updated VS2010 with recent scene-controller changes. 13 years ago
  MelvMay-GG 2ffdd5a8d8 - Renamed "AttractorController" to "PointForceController". 13 years ago
  MelvMay-GG fff1dbb699 - Add Attractor controller WIP. 13 years ago
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 years ago
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago