Историја ревизија

Аутор SHA1 Порука Датум
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements пре 11 година
  lilligreen 408078f88a Asset support for named cells/frames пре 12 година
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. пре 12 година
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset пре 12 година
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. пре 12 година
  MelvMay-GG 9d273f324a - Taml serialization WIP. пре 13 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година