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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 жил өмнө
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 11 жил өмнө
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 жил өмнө
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 жил өмнө
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 12 жил өмнө
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 жил өмнө
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 жил өмнө
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 жил өмнө
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 жил өмнө
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 жил өмнө
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. 12 жил өмнө
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. 12 жил өмнө
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. 12 жил өмнө
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 жил өмнө
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) 13 жил өмнө
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 13 жил өмнө
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 13 жил өмнө
  MelvMay-GG a6d900ebba - Taml serialization WIP. 13 жил өмнө
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand 13 жил өмнө
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө