Історія комітів

Автор SHA1 Опис Дата
  Mike Lilligreen ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 роки тому
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 роки тому
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 роки тому
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 роки тому
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 роки тому
  MelvMay-GG 5ac312811a - Added behavior component schema (there are no engine types involved so it's an unrestricted schema). 12 роки тому
  MelvMay-GG dbfae3e930 - Added support for RectI, RectF & b2AAAA to schema. 12 роки тому
  MelvMay-GG 1168e2f824 - TAML schema (all SceneObject collision-shapes now added). 12 роки тому
  MelvMay-GG 42b65a4eb0 - TAML schema (adding SceneObject "polygon" collision shape) - Correctly this time. 12 роки тому
  MelvMay-GG d542a43c62 - TAML schema (adding SceneObject "polygon" collision shape). 12 роки тому
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). 12 роки тому
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 роки тому
  MelvMay-GG 4713c43017 - Fixed bug in "SceneObject::setCollisionAgainst()" which was incorrectly merging the opposing objects collision-masks and not the scene-masks. 12 роки тому
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. 12 роки тому
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 роки тому
  MelvMay-GG bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 роки тому
  MelvMay-GG 8fe818eb4b - Removed obsolete "behavior()" method. 13 роки тому
  MelvMay-GG de68be8faf - Taml serialization WIP. 13 роки тому
  MelvMay-GG 33be5e8efd - Taml serialization WIP. 13 роки тому
  MelvMay-GG 0f96d8491d - Taml serialization WIP. 13 роки тому
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 13 роки тому
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. 13 роки тому
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. 13 роки тому
  MelvMay-GG d15faaa9b9 - Taml serialization WIP. 13 роки тому
  MelvMay-GG 9d273f324a - Taml serialization WIP. 13 роки тому
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 роки тому
  MelvMay-GG a3dc8b84f5 - MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many. 13 роки тому
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 роки тому
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 роки тому