Cameron Porter
|
77c7408078
Fix OSX builds by adding libs.
|
10 yıl önce |
Mike Lilligreen
|
2ab09eaccd
Fixes to get Windows platform to compile
|
11 yıl önce |
Mike Lilligreen
|
d75d644b54
Fixed some merge conflicts between development and linux branches
|
11 yıl önce |
Mike Lilligreen
|
e7446eccd4
Set Xcode project file to build 32-bit app as default
|
11 yıl önce |
Mike Lilligreen
|
a9985e5e2c
Fixed OSX startup crash issue with consoleDictionary
|
12 yıl önce |
Mike Lilligreen
|
b8c4ab2756
Fixed error in ActionMap.cc, 64-bit works for OSX now
|
12 yıl önce |
Mike Lilligreen
|
ba818ce8e5
Fixed some compiler warnings in Xcode
|
12 yıl önce |
Cameron Porter
|
f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
|
12 yıl önce |
Mike Lilligreen
|
5954873bcf
Initial implementation of Spine support
|
12 yıl önce |
MichPerry-GG
|
ac921c6080
Fixed OS X and iOS platforms for Leap integration.
|
12 yıl önce |
MichPerry-GG
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 yıl önce |
MichPerry-GG
|
cf580ab47c
Revert "Fixed OS X and iOS platforms for Leap Motion integration."
|
12 yıl önce |
MichPerry-GG
|
26799f422d
Fixed OS X and iOS platforms for Leap Motion integration.
|
12 yıl önce |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
|
12 yıl önce |
Cameron Porter
|
67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
|
12 yıl önce |
Tim Newell
|
47196e7688
Merging android port into development
|
12 yıl önce |
Tim Newell
|
569bc6fda4
optimized JNI calls to improve loading performance
|
12 yıl önce |
lilligreen
|
4e55856791
Fix OS X build
|
12 yıl önce |
lilligreen
|
a3b5f9619b
Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen
|
12 yıl önce |
Timothy Newell
|
72b2677d75
osx 10.6 changes
|
12 yıl önce |
Charles Patterson
|
9c2b026d3a
updated xcode OSX project.
|
12 yıl önce |
MichPerry-GG
|
7315bd2703
- Added guiGridCtrl source to Xcode projects
|
12 yıl önce |
Paul Jan
|
49a1d0703c
Fix OSX-Debug rapidjson header include
|
12 yıl önce |
MelvMay-GG
|
d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
|
12 yıl önce |
MelvMay-GG
|
61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
|
12 yıl önce |
MelvMay-GG
|
1d007c26a4
- TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false).
|
12 yıl önce |
MelvMay-GG
|
d098ff5e57
- Removed redundant "AssetSnapshot" code.
|
12 yıl önce |
MelvMay-GG
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
12 yıl önce |
MelvMay-GG
|
28beb53b39
- Added composite experiment.
|
12 yıl önce |
MelvMay-GG
|
60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
|
12 yıl önce |