Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Cameron Porter 77c7408078 Fix OSX builds by adding libs. 10 yıl önce
  Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile 11 yıl önce
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches 11 yıl önce
  Mike Lilligreen e7446eccd4 Set Xcode project file to build 32-bit app as default 11 yıl önce
  Mike Lilligreen a9985e5e2c Fixed OSX startup crash issue with consoleDictionary 12 yıl önce
  Mike Lilligreen b8c4ab2756 Fixed error in ActionMap.cc, 64-bit works for OSX now 12 yıl önce
  Mike Lilligreen ba818ce8e5 Fixed some compiler warnings in Xcode 12 yıl önce
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 yıl önce
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 yıl önce
  MichPerry-GG ac921c6080 Fixed OS X and iOS platforms for Leap integration. 12 yıl önce
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce
  MichPerry-GG cf580ab47c Revert "Fixed OS X and iOS platforms for Leap Motion integration." 12 yıl önce
  MichPerry-GG 26799f422d Fixed OS X and iOS platforms for Leap Motion integration. 12 yıl önce
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 yıl önce
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 yıl önce
  Tim Newell 47196e7688 Merging android port into development 12 yıl önce
  Tim Newell 569bc6fda4 optimized JNI calls to improve loading performance 12 yıl önce
  lilligreen 4e55856791 Fix OS X build 12 yıl önce
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 yıl önce
  Timothy Newell 72b2677d75 osx 10.6 changes 12 yıl önce
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 yıl önce
  MichPerry-GG 7315bd2703 - Added guiGridCtrl source to Xcode projects 12 yıl önce
  Paul Jan 49a1d0703c Fix OSX-Debug rapidjson header include 12 yıl önce
  MelvMay-GG d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 yıl önce
  MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 yıl önce
  MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). 12 yıl önce
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 12 yıl önce
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 yıl önce
  MelvMay-GG 28beb53b39 - Added composite experiment. 12 yıl önce
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 yıl önce