Historique des commits

Auteur SHA1 Message Date
  Peter Robinson 6fb4972523 SpriteAnimationFrame il y a 10 ans
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite il y a 11 ans
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements il y a 11 ans
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript il y a 11 ans
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport il y a 12 ans
  Mike Lilligreen 5954873bcf Initial implementation of Spine support il y a 12 ans
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. il y a 12 ans
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. il y a 12 ans
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". il y a 12 ans
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. il y a 12 ans
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. il y a 12 ans
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 12 ans
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. il y a 12 ans
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. il y a 12 ans
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. il y a 12 ans
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. il y a 12 ans
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. il y a 12 ans
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) il y a 13 ans
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 7deab1c99e - Taml serialization WIP. il y a 13 ans
  MelvMay-GG a6d900ebba - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand il y a 13 ans
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans