Историја ревизија

Аутор SHA1 Порука Датум
  Peter Robinson 6fb4972523 SpriteAnimationFrame пре 10 година
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite пре 11 година
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements пре 11 година
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript пре 11 година
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport пре 12 година
  Mike Lilligreen 5954873bcf Initial implementation of Spine support пре 12 година
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. пре 12 година
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". пре 12 година
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. пре 12 година
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. пре 12 година
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. пре 12 година
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. пре 12 година
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. пре 12 година
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. пре 12 година
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. пре 12 година
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) пре 13 година
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. пре 13 година
  MelvMay-GG 7deab1c99e - Taml serialization WIP. пре 13 година
  MelvMay-GG a6d900ebba - Taml serialization WIP. пре 13 година
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand пре 13 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година