MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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há 11 anos atrás |
lilligreen
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d68dc83b2f
Cleanup files that did merge properly
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há 12 anos atrás |
lilligreen
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a3b5f9619b
Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen
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há 12 anos atrás |
capnlove
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badc5e4c78
PointForceController getPosition badly defined - fixed
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há 12 anos atrás |
Charles Patterson
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9c2b026d3a
updated xcode OSX project.
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há 12 anos atrás |
Charlie Patterson
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9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
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há 12 anos atrás |
MelvMay-GG
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0ca6d7b96c
- PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position. When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle).
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há 12 anos atrás |
MelvMay-GG
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793688c018
- The PointForceController now has the ability to use both linear and non-linear force (approx inverse-sqaure law). It also now has both a linear and angular drag feature for simulating drag friction i.e. atmosphere etc.
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há 12 anos atrás |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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há 12 anos atrás |
MelvMay-GG
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2ffdd5a8d8
- Renamed "AttractorController" to "PointForceController".
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há 12 anos atrás |