Histórico de Commits

Autor SHA1 Mensagem Data
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. há 11 anos atrás
  lilligreen d68dc83b2f Cleanup files that did merge properly há 12 anos atrás
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen há 12 anos atrás
  capnlove badc5e4c78 PointForceController getPosition badly defined - fixed há 12 anos atrás
  Charles Patterson 9c2b026d3a updated xcode OSX project. há 12 anos atrás
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. há 12 anos atrás
  MelvMay-GG 0ca6d7b96c - PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position. When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle). há 12 anos atrás
  MelvMay-GG 793688c018 - The PointForceController now has the ability to use both linear and non-linear force (approx inverse-sqaure law). It also now has both a linear and angular drag feature for simulating drag friction i.e. atmosphere etc. há 12 anos atrás
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. há 12 anos atrás
  MelvMay-GG 2ffdd5a8d8 - Renamed "AttractorController" to "PointForceController". há 12 anos atrás