Commit History

Author SHA1 Message Date
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 12 years ago
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. 12 years ago
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) 12 years ago
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 years ago
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago