MelvMay-GG
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5ac312811a
- Added behavior component schema (there are no engine types involved so it's an unrestricted schema).
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12 年之前 |
MelvMay-GG
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dbfae3e930
- Added support for RectI, RectF & b2AAAA to schema.
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12 年之前 |
MelvMay-GG
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1168e2f824
- TAML schema (all SceneObject collision-shapes now added).
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12 年之前 |
MelvMay-GG
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42b65a4eb0
- TAML schema (adding SceneObject "polygon" collision shape) - Correctly this time.
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12 年之前 |
MelvMay-GG
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d542a43c62
- TAML schema (adding SceneObject "polygon" collision shape).
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12 年之前 |
MelvMay-GG
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 年之前 |
MelvMay-GG
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 年之前 |
MelvMay-GG
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4713c43017
- Fixed bug in "SceneObject::setCollisionAgainst()" which was incorrectly merging the opposing objects collision-masks and not the scene-masks.
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12 年之前 |
MelvMay-GG
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69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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12 年之前 |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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12 年之前 |
MelvMay-GG
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bfcbc32803
- Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region.
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12 年之前 |
MelvMay-GG
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8fe818eb4b
- Removed obsolete "behavior()" method.
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12 年之前 |
MelvMay-GG
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de68be8faf
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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33be5e8efd
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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0f96d8491d
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
|
5c475e8da8
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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8a4a6b75a5
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
|
bd2bd46e59
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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d15faaa9b9
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 年之前 |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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12 年之前 |
MelvMay-GG
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a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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12 年之前 |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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12 年之前 |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 年之前 |