Mike Lilligreen
|
5954873bcf
Initial implementation of Spine support
|
11 anos atrás |
MichPerry-GG
|
ac921c6080
Fixed OS X and iOS platforms for Leap integration.
|
11 anos atrás |
MichPerry-GG
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
11 anos atrás |
MichPerry-GG
|
cf580ab47c
Revert "Fixed OS X and iOS platforms for Leap Motion integration."
|
11 anos atrás |
MichPerry-GG
|
26799f422d
Fixed OS X and iOS platforms for Leap Motion integration.
|
11 anos atrás |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
|
11 anos atrás |
Charles Patterson
|
25ad26a378
updated XCode iOS project
|
12 anos atrás |
MichPerry-GG
|
7315bd2703
- Added guiGridCtrl source to Xcode projects
|
12 anos atrás |
MelvMay-GG
|
d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
|
12 anos atrás |
MelvMay-GG
|
61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
|
12 anos atrás |
MelvMay-GG
|
1d007c26a4
- TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false).
|
12 anos atrás |
MelvMay-GG
|
d098ff5e57
- Removed redundant "AssetSnapshot" code.
|
12 anos atrás |
MelvMay-GG
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
12 anos atrás |
MelvMay-GG
|
28beb53b39
- Added composite experiment.
|
12 anos atrás |
MelvMay-GG
|
60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
|
12 anos atrás |
MelvMay-GG
|
7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
|
12 anos atrás |
MelvMay-GG
|
5380d42361
- Adding controller to XCode.
|
12 anos atrás |
MelvMay-GG
|
94b5f649af
- Adding controller to XCode.
|
12 anos atrás |
MelvMay-GG
|
d63a3db4bf
- Scene controllers WIP.
|
12 anos atrás |
MelvMay-GG
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
12 anos atrás |
Paul Jan
|
217e2dfb40
Apply Xcode ARC and Modern Obj-C refactors to IOS project
|
12 anos atrás |
Michael Perry
|
9a3e854575
- Merged final fixes and cleanup from private repo. Performing final pass for release.
|
12 anos atrás |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
12 anos atrás |