capnlove
|
df712056fa
Final CompositeSprite Fix.
|
12 years ago |
MelvMay-GG
|
e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
|
12 years ago |
MelvMay-GG
|
559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
|
12 years ago |
MelvMay-GG
|
1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
|
12 years ago |
MelvMay-GG
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
13 years ago |
MelvMay-GG
|
fe0ddd5407
- CompositeSprite picking now correctly using local-space and not world-space.
|
13 years ago |
MelvMay-GG
|
60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
|
13 years ago |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |