MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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hace 13 años |
MelvMay-GG
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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hace 13 años |
MelvMay-GG
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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hace 13 años |
MelvMay-GG
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b406e7d166
- Fixed bad commit. Didn't notice it hadn't compiled, sorry.
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hace 13 años |
MelvMay-GG
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69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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hace 13 años |
MelvMay-GG
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7cb605a054
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
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hace 13 años |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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hace 13 años |
MelvMay-GG
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7bc97e4dea
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
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hace 13 años |
MelvMay-GG
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8fe818eb4b
- Removed obsolete "behavior()" method.
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hace 13 años |
MelvMay-GG
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39961aaa82
- Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB
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hace 13 años |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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hace 13 años |
MelvMay-GG
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6f85f2ccdc
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
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hace 13 años |
MelvMay-GG
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a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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hace 13 años |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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hace 13 años |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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hace 13 años |