Commit History

Upphovsman SHA1 Meddelande Datum
  MichPerry-GG ac921c6080 Fixed OS X and iOS platforms for Leap integration. 11 år sedan
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 år sedan
  MichPerry-GG cf580ab47c Revert "Fixed OS X and iOS platforms for Leap Motion integration." 11 år sedan
  MichPerry-GG 26799f422d Fixed OS X and iOS platforms for Leap Motion integration. 11 år sedan
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 år sedan
  Charles Patterson 25ad26a378 updated XCode iOS project 12 år sedan
  MichPerry-GG 7315bd2703 - Added guiGridCtrl source to Xcode projects 12 år sedan
  MelvMay-GG d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 år sedan
  MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 år sedan
  MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). 12 år sedan
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 12 år sedan
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
  MelvMay-GG 28beb53b39 - Added composite experiment. 12 år sedan
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 år sedan
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 12 år sedan
  MelvMay-GG 5380d42361 - Adding controller to XCode. 12 år sedan
  MelvMay-GG 94b5f649af - Adding controller to XCode. 12 år sedan
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 12 år sedan
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 12 år sedan
  Paul Jan 217e2dfb40 Apply Xcode ARC and Modern Obj-C refactors to IOS project 12 år sedan
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 12 år sedan
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 år sedan