Історія комітів

Автор SHA1 Опис Дата
  marauder2k7 f6fcd9be20 getIsTargeting 5 роки тому
  marauder2k7 48600313f7 Dynamic Shadows 5 роки тому
  marauder2k7 aa944452e2 Target Particles 5 роки тому
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 роки тому
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 роки тому
  lilligreen 408078f88a Asset support for named cells/frames 11 роки тому
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 роки тому
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 роки тому
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 роки тому
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 роки тому
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 роки тому
  capnlove 5c2fde9963 When LifeMode was set to INFINITE (default), the check for Waitforparticles was skipped. 12 роки тому
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 роки тому
  MelvMay-GG 61969f9363 The ParticlePlayer now has a "TimeScale" option to scale time. This gives it: 12 роки тому
  MelvMay-GG bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 12 роки тому
  MelvMay-GG dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. 12 роки тому
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 12 роки тому
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 роки тому