História revízii

Autor SHA1 Správa Dátum
  MichPerry-GG cf580ab47c Revert "Fixed OS X and iOS platforms for Leap Motion integration." 11 rokov pred
  MichPerry-GG 26799f422d Fixed OS X and iOS platforms for Leap Motion integration. 11 rokov pred
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 rokov pred
  Charles Patterson 25ad26a378 updated XCode iOS project 12 rokov pred
  MichPerry-GG 7315bd2703 - Added guiGridCtrl source to Xcode projects 12 rokov pred
  MelvMay-GG d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 rokov pred
  MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 rokov pred
  MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). 12 rokov pred
  MelvMay-GG d098ff5e57 - Removed redundant "AssetSnapshot" code. 12 rokov pred
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 rokov pred
  MelvMay-GG 28beb53b39 - Added composite experiment. 12 rokov pred
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 rokov pred
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 12 rokov pred
  MelvMay-GG 5380d42361 - Adding controller to XCode. 12 rokov pred
  MelvMay-GG 94b5f649af - Adding controller to XCode. 12 rokov pred
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 12 rokov pred
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 12 rokov pred
  Paul Jan 217e2dfb40 Apply Xcode ARC and Modern Obj-C refactors to IOS project 12 rokov pred
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 12 rokov pred
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 rokov pred