Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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%!s(int64=11) %!d(string=hai) anos |
MelvMay-GG
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aa5da471df
- Fixed up some formatting issues only.
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%!s(int64=12) %!d(string=hai) anos |
MelvMay-GG
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0ca6d7b96c
- PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position. When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle).
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%!s(int64=12) %!d(string=hai) anos |
MelvMay-GG
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793688c018
- The PointForceController now has the ability to use both linear and non-linear force (approx inverse-sqaure law). It also now has both a linear and angular drag feature for simulating drag friction i.e. atmosphere etc.
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%!s(int64=12) %!d(string=hai) anos |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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%!s(int64=12) %!d(string=hai) anos |
MelvMay-GG
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8cbae47f51
- Scene controllers WIP.
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%!s(int64=12) %!d(string=hai) anos |
MelvMay-GG
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2ffdd5a8d8
- Renamed "AttractorController" to "PointForceController".
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%!s(int64=12) %!d(string=hai) anos |