Commit History

Author SHA1 Message Date
  Peter Robinson c0064618a1 Explicit Cell Editor Fix 3 years ago
  Peter Robinson 848f6f69be Fixed Error With Switching to Layer Mode 3 years ago
  Peter Robinson 42b50d8984 Fixed an ImageAsset Blending Issue 3 years ago
  Peter Robinson 1239ebf596 Layered Image Editor 3 years ago
  Peter Robinson 699804a397 Layered Image Asset 3 years ago
  Peter Robinson ae746dcecf Updated ImageAsset.getExplicitCellIndex 3 years ago
  Peter Robinson 2cfa234cca ImageAsset Grouping 3 years ago
  Peter Robinson d66de34e0b Dynamic Asset Response 4 years ago
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair 4 years ago
  capnlove 7121089e54 Added relative setter/getter console functions. 9 years ago
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  lilligreen 408078f88a Asset support for named cells/frames 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 years ago
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function 12 years ago
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. 12 years ago
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 12 years ago
  MelvMay-GG 104b924006 - Fixed warning under XCode. 12 years ago
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. 12 years ago
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 years ago
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 12 years ago
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. 12 years ago
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. 12 years ago
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 years ago
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago