Peter Robinson
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c0064618a1
Explicit Cell Editor Fix
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3 years ago |
Peter Robinson
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848f6f69be
Fixed Error With Switching to Layer Mode
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3 years ago |
Peter Robinson
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42b50d8984
Fixed an ImageAsset Blending Issue
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3 years ago |
Peter Robinson
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1239ebf596
Layered Image Editor
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3 years ago |
Peter Robinson
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699804a397
Layered Image Asset
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3 years ago |
Peter Robinson
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ae746dcecf
Updated ImageAsset.getExplicitCellIndex
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3 years ago |
Peter Robinson
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2cfa234cca
ImageAsset Grouping
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3 years ago |
Peter Robinson
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d66de34e0b
Dynamic Asset Response
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4 years ago |
Peter Robinson
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f3ac9ebe3b
ImageAsset Filter Mode Repair
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4 years ago |
capnlove
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7121089e54
Added relative setter/getter console functions.
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9 years ago |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
lilligreen
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408078f88a
Asset support for named cells/frames
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
capnlove
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c2b65c9fd1
Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset
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12 years ago |
capnlove
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280903fb09
ImageWidth and ImageHeight were inverted in calculateImage function
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12 years ago |
MelvMay-GG
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dc0053a6c2
- Added Schema for ImageAsset explicit-mode cells.
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12 years ago |
MelvMay-GG
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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12 years ago |
MelvMay-GG
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104b924006
- Fixed warning under XCode.
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12 years ago |
MelvMay-GG
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af8c063b6b
- Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode.
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12 years ago |
MelvMay-GG
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e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
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12 years ago |
MelvMay-GG
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5c475e8da8
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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8a4a6b75a5
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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bd2bd46e59
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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7deab1c99e
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |