Peter Robinson
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46825fb208
Fixed getLayerCount to not return -1
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3 years ago |
Peter Robinson
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1239ebf596
Layered Image Editor
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3 years ago |
Peter Robinson
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699804a397
Layered Image Asset
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3 years ago |
Peter Robinson
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f3ac9ebe3b
ImageAsset Filter Mode Repair
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4 years ago |
Peter Robinson
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3ac14d10be
Upgrades to GuiSpriteCtrl
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4 years ago |
capnlove
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7121089e54
Added relative setter/getter console functions.
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9 years ago |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
lilligreen
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408078f88a
Asset support for named cells/frames
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
capnlove
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c2b65c9fd1
Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |