Commit History

Author SHA1 Message Date
  Peter Robinson 46825fb208 Fixed getLayerCount to not return -1 3 years ago
  Peter Robinson 1239ebf596 Layered Image Editor 3 years ago
  Peter Robinson 699804a397 Layered Image Asset 3 years ago
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair 4 years ago
  Peter Robinson 3ac14d10be Upgrades to GuiSpriteCtrl 4 years ago
  capnlove 7121089e54 Added relative setter/getter console functions. 9 years ago
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  lilligreen 408078f88a Asset support for named cells/frames 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 12 years ago
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago