Peter Robinson
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b303c709a0
Physics Particles
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4 years ago |
marauder2k7
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8b8e9a48ce
T2D Cursor
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5 years ago |
marauder2k7
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f6fcd9be20
getIsTargeting
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5 years ago |
marauder2k7
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b1e052f20a
Target Particles
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5 years ago |
marauder2k7
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aa944452e2
Target Particles
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5 years ago |
marauder2k7
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5701285ef5
PhysicsParticles ground work
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5 years ago |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
Mike Lilligreen
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f597e8ad88
Fixed compile errors and warnings resulting from the Xcode 5.1 update
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11 years ago |
Cameron Porter
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f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
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11 years ago |
lilligreen
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408078f88a
Asset support for named cells/frames
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 years ago |
Tim Newell
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211cd4d4b0
More changes for first pass on android platform
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |