Commit History

Author SHA1 Message Date
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 years ago
  lilligreen 408078f88a Asset support for named cells/frames 11 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago