Commit History

Author SHA1 Message Date
  Peter Robinson 3461e66b62 Complex Colors 1 year ago
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
  dottools fec28e4f99 Fix overall general compiler warnings 7 years ago
  Peter Robinson b57b423bbc CompositeSprite Animation Bug 9 years ago
  Peter Robinson 6fb4972523 SpriteAnimationFrame 10 years ago
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 years ago
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 11 years ago
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 years ago
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 11 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 12 years ago
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 years ago
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 years ago
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. 12 years ago
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. 12 years ago
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. 12 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 years ago
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) 12 years ago
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 12 years ago
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 years ago
  MelvMay-GG a6d900ebba - Taml serialization WIP. 12 years ago
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago