Commit History

Author SHA1 Message Date
  Peter Robinson 3461e66b62 Complex Colors 1 year ago
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
  Peter Robinson b57b423bbc CompositeSprite Animation Bug 9 years ago
  Peter Robinson 6fb4972523 SpriteAnimationFrame 10 years ago
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 years ago
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 11 years ago
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 11 years ago
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 years ago
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. 12 years ago
  MelvMay-GG 34530b0a1f - SpriteBatch now returns both sprite-size and sprite-stride by reference rather than value. 12 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 years ago
  MelvMay-GG a6d900ebba - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago