Peter Robinson
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3461e66b62
Complex Colors
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1 year ago |
Daddy
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 years ago |
Peter Robinson
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b57b423bbc
CompositeSprite Animation Bug
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9 years ago |
Simon Love
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3e1ffb491c
Update SpriteBatchItem.cc
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11 years ago |
capnlove
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f7851e84ee
CompositeSprite UserData exposed to script
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11 years ago |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
Mike Lilligreen
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5954873bcf
Initial implementation of Spine support
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11 years ago |
capnlove
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6cf0f594bf
Conflicts:
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12 years ago |
capnlove
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cf538f01f0
Resolved Conflicts:
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12 years ago |
MelvMay-GG
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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12 years ago |
MelvMay-GG
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9ec752e512
- Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents.
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12 years ago |
MelvMay-GG
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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c5afb9a521
- Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++.
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12 years ago |
MelvMay-GG
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5b6343203e
- Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types.
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12 years ago |
MelvMay-GG
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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12 years ago |
MelvMay-GG
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33be5e8efd
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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5c475e8da8
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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2658898907
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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7deab1c99e
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |