Commit History

Author SHA1 Message Date
  Peter Robinson 3461e66b62 Complex Colors 1 year ago
  Peter Robinson 9b0a24f7d4 Support for ConformanceMode in VS2019 3 years ago
  marauder2k7 1852c09432 more 64bit defines 4 years ago
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches 11 years ago
  James Urquhart da09e017c8 Cast the casts for some of the hash operations 11 years ago
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 years ago
  Mike Lilligreen 50ee620108 Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour 11 years ago
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 11 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  capnlove df712056fa Final CompositeSprite Fix. 12 years ago
  Charlie Patterson 097bca036a Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport 12 years ago
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 years ago
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 years ago
  James Urquhart 9b07d3df37 Fixes for 64bit compilation on OSX 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 years ago
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago