Peter Robinson
|
3461e66b62
Complex Colors
|
1 year ago |
Peter Robinson
|
9b0a24f7d4
Support for ConformanceMode in VS2019
|
3 years ago |
marauder2k7
|
1852c09432
more 64bit defines
|
4 years ago |
Daddy
|
4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
|
5 years ago |
Mike Lilligreen
|
d75d644b54
Fixed some merge conflicts between development and linux branches
|
11 years ago |
James Urquhart
|
da09e017c8
Cast the casts for some of the hash operations
|
11 years ago |
Cameron Porter
|
f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
|
11 years ago |
Mike Lilligreen
|
50ee620108
Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour
|
11 years ago |
Mike Lilligreen
|
5954873bcf
Initial implementation of Spine support
|
11 years ago |
Cameron Porter
|
67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
|
11 years ago |
capnlove
|
df712056fa
Final CompositeSprite Fix.
|
12 years ago |
Charlie Patterson
|
097bca036a
Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport
|
12 years ago |
MelvMay-GG
|
1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
|
12 years ago |
MelvMay-GG
|
db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
|
12 years ago |
MelvMay-GG
|
9ec752e512
- Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents.
|
12 years ago |
James Urquhart
|
9b07d3df37
Fixes for 64bit compilation on OSX
|
12 years ago |
MelvMay-GG
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
12 years ago |
MelvMay-GG
|
c5afb9a521
- Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++.
|
12 years ago |
MelvMay-GG
|
60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
|
12 years ago |
MelvMay-GG
|
7deab1c99e
- Taml serialization WIP.
|
12 years ago |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
12 years ago |