Peter Robinson
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e720e5398e
Quality of Life Improvements for the Gui Editor
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8 months ago |
Peter Robinson
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b636c4ebe5
GuiSpriteCtrl Update
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3 years ago |
Sandro Stiller
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60b60d8efc
Fix return of reference to temporary
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3 years ago |
Casey Doran
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4b80a9f3f5
fix linux32 builds
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4 years ago |
Peter Robinson
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3ac14d10be
Upgrades to GuiSpriteCtrl
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4 years ago |
Peter Robinson
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26546dc4fd
Retired GuiTickCtrl
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5 years ago |
Mike Lilligreen
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066ef8742e
GuiSpriteCtrl overhaul
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11 years ago |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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2a9dbfceb1
- Fixed the guiSpriteCtrl to use SpriteProxyBase rather than duplicate all its functionality.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |