Commit History

Author SHA1 Message Date
  Peter Robinson e720e5398e Quality of Life Improvements for the Gui Editor 8 months ago
  Peter Robinson b636c4ebe5 GuiSpriteCtrl Update 3 years ago
  Sandro Stiller 60b60d8efc Fix return of reference to temporary 3 years ago
  Casey Doran 4b80a9f3f5 fix linux32 builds 4 years ago
  Peter Robinson 3ac14d10be Upgrades to GuiSpriteCtrl 4 years ago
  Peter Robinson 26546dc4fd Retired GuiTickCtrl 5 years ago
  Mike Lilligreen 066ef8742e GuiSpriteCtrl overhaul 11 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG 2a9dbfceb1 - Fixed the guiSpriteCtrl to use SpriteProxyBase rather than duplicate all its functionality. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago