Commit History

Author SHA1 Message Date
  Peter Robinson 3461e66b62 Complex Colors 1 year ago
  Peter Robinson 4a92a2db16 CompositeSprite LocalPosition Bug 9 years ago
  Peter Robinson e3df0baead Updated the comments for the new functions 10 years ago
  Peter Robinson 6fb4972523 SpriteAnimationFrame 10 years ago
  Mike Lilligreen e03449a8b1 Minor cleanup on UserData methods 11 years ago
  capnlove f7851e84ee CompositeSprite UserData exposed to script 11 years ago
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 years ago
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 years ago
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 years ago
  capnlove df712056fa Final CompositeSprite Fix. 12 years ago
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 years ago
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 years ago
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 years ago
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 years ago
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. 12 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago