Peter Robinson
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3461e66b62
Complex Colors
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1 year ago |
Peter Robinson
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4a92a2db16
CompositeSprite LocalPosition Bug
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9 years ago |
Peter Robinson
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e3df0baead
Updated the comments for the new functions
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10 years ago |
Peter Robinson
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6fb4972523
SpriteAnimationFrame
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10 years ago |
Mike Lilligreen
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e03449a8b1
Minor cleanup on UserData methods
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11 years ago |
capnlove
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f7851e84ee
CompositeSprite UserData exposed to script
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11 years ago |
Mike Lilligreen
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2c62b9cd9c
Add getSpriteId method for CompositeSprite
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11 years ago |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
Mike Lilligreen
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9d3d251cfa
Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
lilligreen
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a3b5f9619b
Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen
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12 years ago |
capnlove
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df712056fa
Final CompositeSprite Fix.
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12 years ago |
Charles Patterson
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9c2b026d3a
updated xcode OSX project.
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12 years ago |
Charlie Patterson
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9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
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12 years ago |
MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 years ago |
MelvMay-GG
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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12 years ago |
MelvMay-GG
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1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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fe0ddd5407
- CompositeSprite picking now correctly using local-space and not world-space.
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12 years ago |
MelvMay-GG
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |