Commit History

Author SHA1 Message Date
  Peter Robinson 3461e66b62 Complex Colors 1 year ago
  Peter Robinson e329e35773 SceneWindow Event Pass Through 1 year ago
  Johan Mattsson 2da2a02d12 Simplify comparison 2 years ago
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
  marauder2k7 ff1feff8d9 Path Feature 5 years ago
  dottools fec28e4f99 Fix overall general compiler warnings 7 years ago
  Simon Love ac09626ec4 Update SceneObject.cc 9 years ago
  capnlove ef7be585db Positional Audio Update 9 years ago
  chaigler 466e354fd2 AttachGui Revamp 9 years ago
  Peter Robinson 8b5cf96b42 Merge pull request #287 from greenfire27/MoveToUpdate 9 years ago
  Peter Robinson 97fa57a4c5 Merge pull request #238 from lilligreen/collisions 9 years ago
  Peter Robinson 53177012cf Updated MoveTo 9 years ago
  Peter Robinson e19b7b1dc4 Add Grow Functionality 10 years ago
  Peter Robinson 83931dfec9 Added Fading Functionality 10 years ago
  Mike Lilligreen a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 years ago
  Mike Lilligreen ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 years ago
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 years ago
  MelvMay-GG 5ac312811a - Added behavior component schema (there are no engine types involved so it's an unrestricted schema). 12 years ago
  MelvMay-GG dbfae3e930 - Added support for RectI, RectF & b2AAAA to schema. 12 years ago
  MelvMay-GG 1168e2f824 - TAML schema (all SceneObject collision-shapes now added). 12 years ago
  MelvMay-GG 42b65a4eb0 - TAML schema (adding SceneObject "polygon" collision shape) - Correctly this time. 12 years ago
  MelvMay-GG d542a43c62 - TAML schema (adding SceneObject "polygon" collision shape). 12 years ago
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). 12 years ago
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 years ago
  MelvMay-GG 4713c43017 - Fixed bug in "SceneObject::setCollisionAgainst()" which was incorrectly merging the opposing objects collision-masks and not the scene-masks. 12 years ago
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. 12 years ago
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 12 years ago