Commit History

Author SHA1 Message Date
  Mike Lilligreen 466e84e313 Behavior Connection fixes 11 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  capnlove cf538f01f0 Resolved Conflicts: 12 years ago
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
  MelvMay-GG fc9497ecc0 - New custom format for behavior connections to make it easier to configure. 12 years ago
  MelvMay-GG e495b16278 - Minor performance increases. This behavior needs rewriting really, it's pretty terrible. 12 years ago
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 12 years ago
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. 12 years ago
  MelvMay-GG a6d900ebba - Taml serialization WIP. 12 years ago
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago