Mike Lilligreen
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466e84e313
Behavior Connection fixes
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11 years ago |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 years ago |
capnlove
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cf538f01f0
Resolved Conflicts:
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12 years ago |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
MelvMay-GG
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fc9497ecc0
- New custom format for behavior connections to make it easier to configure.
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12 years ago |
MelvMay-GG
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e495b16278
- Minor performance increases. This behavior needs rewriting really, it's pretty terrible.
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12 years ago |
MelvMay-GG
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5c475e8da8
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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8a4a6b75a5
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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a6d900ebba
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |